setVehicleLock: Difference between revisions
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<!-- CONTINUE Notes --> | |||
<dl class="command_description"> | |||
<dd class="notedate">Posted on October 22, 2014 - 02:01 (UTC)</dd> | |||
<dt class="note">[[User:AgentRevolution|AgentRevolution]]</dt> | |||
<dd class="note"> | |||
In Arma 3:<br/> | |||
setVehicleLock "UNLOCKED" = same as "[[lock]] 0"<br/> | |||
setVehicleLock "DEFAULT" = same as "[[lock]] 1"<br/> | |||
setVehicleLock "LOCKED" = same as "[[lock]] 2" | |||
</dd> | |||
</dl> | |||
<!-- DISCONTINUE Notes --> |
Revision as of 03:01, 22 October 2014
Description
- Description:
- Set how vehicle is locked for player. Possible values: "UNLOCKED", "DEFAULT" or "LOCKED".
- Groups:
- Uncategorised
Syntax
- Syntax:
- vehicleName setVehicleLock state
- Parameters:
- vehicleName: Object
- state: String see above
- Return Value:
- Nothing
Examples
- Example 1:
_veh1 setVehicleLock "LOCKED"
Additional Information
- See also:
- See also needed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
Bottom Section
- Posted on October 22, 2014 - 02:01 (UTC)
- AgentRevolution
-
In Arma 3:
setVehicleLock "UNLOCKED" = same as "lock 0"
setVehicleLock "DEFAULT" = same as "lock 1"
setVehicleLock "LOCKED" = same as "lock 2"