enableCopilot: Difference between revisions

From Bohemia Interactive Community
m (clarified copilot actions enabled)
(MP effects, formatting)
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|0.50|= Game version
|0.50|= Game version
|arg= local|= Arguments in MP
|eff= global|= Effects in MP
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|x1= <code>if ( ! [[isCopilotEnabled]] myHeli ) then { myHeli '''enableCopilot''' true; };
|x1= <code>[[if]] (![[isCopilotEnabled]] myHeli) [[then]] {
    myHeli '''enableCopilot''' [[true]];
};
</code>|= EXAMPLE1  
</code>|= EXAMPLE1  



Revision as of 13:18, 20 April 2014

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Description

Description:
Enables copilot actions.
Groups:
Uncategorised

Syntax

Syntax:
vehicle enableCopilot enable
Parameters:
vehicle: Object
enable: Boolean
Return Value:
Nothing

Examples

Example 1:
if (!isCopilotEnabled myHeli) then { myHeli enableCopilot true; };

Additional Information

See also:
isCopilotEnabled

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord.
Only post proven facts here! Add Note

Notes

Posted on February 17, 2014
Strangepete
Only enables the user actions, not who is in control - pilot can lock or unlock co-pilot controls in multiplayer while still true.

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