nextWeatherChange: Difference between revisions
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Fred Gandt (talk | contribs) m (<pre> to <code> + added forceWeatherChange to "see also" inspired by Skype chat & http://forums.bistudio.com/showthread.php?152866-General-Discussion-(dev-branch)&p=2638861&viewfull=1#post2638861) |
Fred Gandt (talk | contribs) m (Removed duplicate categorization + tidied Desc. while here) |
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____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| Return the remaining time (in seconds) over which the current weather change will occur. When a weather change finishes, the game engine will automatically generate a new random weather change over a realistic time period (minimum of 90 minutes).|= Description | | Return the remaining time (in seconds) over which the current weather change will occur. | ||
<br> | |||
When a weather change finishes, the game engine will automatically generate a new random weather change over a realistic time period (minimum of 90 minutes). |= Description | |||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
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|x1= <code>_seconds = [[nextWeatherChange]];</code> |= Example 1 | |x1= <code>_seconds = [[nextWeatherChange]];</code> |= Example 1 | ||
| mp = Each client and the server can have differing weather. |= Multiplayer | |mp= Each client and the server can have differing weather. |= Multiplayer | ||
| [[fog]], [[fogForecast]], [[setFog]], [[overcast]], [[setOvercast]], [[overcastForecast]], [[forceWeatherChange]] |= See also | | [[fog]], [[fogForecast]], [[setFog]], [[overcast]], [[setOvercast]], [[overcastForecast]], [[forceWeatherChange]] |= See also | ||
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<h3 style="display:none">Bottom Section</h3> | <h3 style="display:none">Bottom Section</h3> | ||
[[Category:Scripting Commands| | [[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]] | ||
[[Category:Scripting Commands ArmA| | [[Category:Scripting Commands ArmA|{{uc:{{PAGENAME}}}}]] | ||
[[Category:Command_Group:_Environment|{{uc:{{PAGENAME}}}}]] | |||
[[Category:Command_Group:_Environment| | |||
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]] | [[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]] | ||
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]] | [[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]] | ||
[[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]] | [[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]] |
Revision as of 23:36, 12 April 2014
Description
- Description:
- Return the remaining time (in seconds) over which the current weather change will occur.
When a weather change finishes, the game engine will automatically generate a new random weather change over a realistic time period (minimum of 90 minutes). - Multiplayer:
- Each client and the server can have differing weather.
- Groups:
- Uncategorised
Syntax
Examples
- Example 1:
_seconds = nextWeatherChange;
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note