enableCopilot: Difference between revisions

From Bohemia Interactive Community
(MP effects, formatting)
m (template:command argument fix)
Line 16: Line 16:
| vehicle '''enableCopilot''' enable |= Syntax
| vehicle '''enableCopilot''' enable |= Syntax


|p1= vehicle: [[Object]]  |= PARAMETER1
|p1= vehicle: [[Object]]  |PARAMETER1=  


|p2= enable: [[Boolean]]  |= PARAMETER2
|p2= enable: [[Boolean]]  |PARAMETER2=  


| [[Nothing]] |= RETURNVALUE
| [[Nothing]] |RETURNVALUE=  




Line 26: Line 26:
     myHeli '''enableCopilot''' [[true]];
     myHeli '''enableCopilot''' [[true]];
};
};
</code>|= EXAMPLE1
</code>|EXAMPLE1=  


____________________________________________________________________________________________
____________________________________________________________________________________________


| [[isCopilotEnabled]] |= SEEALSO
| [[isCopilotEnabled]] |SEEALSO=  


|  |= MPBEHAVIOUR
|  |MPBEHAVIOUR=  
____________________________________________________________________________________________
____________________________________________________________________________________________
}}
}}

Revision as of 10:31, 7 April 2019

Hover & click on the images for description

Description

Description:
Enables copilot actions.
Groups:
Uncategorised

Syntax

Syntax:
vehicle enableCopilot enable
Parameters:
vehicle: Object
enable: Boolean
Return Value:
Nothing

Examples

Example 1:
if (!isCopilotEnabled myHeli) then { myHeli enableCopilot true; };

Additional Information

See also:
isCopilotEnabled

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord.
Only post proven facts here! Add Note

Notes

Posted on February 17, 2014
Strangepete
Only enables the user actions, not who is in control - pilot can lock or unlock co-pilot controls in multiplayer while still true.

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