lifeState: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
mNo edit summary
(description)
Line 13: Line 13:
Can be one of:
Can be one of:
*"ALIVE"
*"ALIVE"
*"DEAD"
*"DEAD-RESPAWN"
*""DEAD-SWITCHING""
*""ASLEEP"" (''pre-Arma 3'')
*"UNCONSCIOUS"
*"UNCONSCIOUS"
*"DEAD"
*""INJURED"" (''Arma 3 only'')


Since Arma 3 Alpha it can be one of:
Since Arma 3 "ASLEEP" is removed and "INJURED" is added. [[lifeState]] seems to change to "INJURED" when [[damage]] unit <nowiki>>=</nowiki> 0.1. 0.1 seems to be the value defined in config under "InjuredTreshold" |= Description
*"HEALTHY"
*"INJURED"
*"DEAD"
[[lifeState]] seems to change to "INJURED" when [[damage]] unit <nowiki>>=</nowiki> 0.1 |= Description


____________________________________________________________________________________________
____________________________________________________________________________________________

Revision as of 20:02, 12 November 2015

Hover & click on the images for description

Description

Description:
Returns the life state of the given unit. Can be one of:
  • "ALIVE"
  • "DEAD"
  • "DEAD-RESPAWN"
  • ""DEAD-SWITCHING""
  • ""ASLEEP"" (pre-Arma 3)
  • "UNCONSCIOUS"
  • ""INJURED"" (Arma 3 only)
Since Arma 3 "ASLEEP" is removed and "INJURED" is added. lifeState seems to change to "INJURED" when damage unit >= 0.1. 0.1 seems to be the value defined in config under "InjuredTreshold"
Groups:
Uncategorised

Syntax

Syntax:
lifeState unit
Parameters:
unit: Object
Return Value:
String

Examples

Example 1:
_ls = lifeState loon;

Additional Information

See also:
setUnconscious

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Bottom Section