lifeState: Difference between revisions
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Can be one of: | Can be one of: | ||
*"ALIVE" | *"ALIVE" | ||
*"DEAD" | |||
*"DEAD-RESPAWN" | |||
*""DEAD-SWITCHING"" | |||
*""ASLEEP"" (''pre-Arma 3'') | |||
*"UNCONSCIOUS" | *"UNCONSCIOUS" | ||
*" | *""INJURED"" (''Arma 3 only'') | ||
Since Arma 3 | Since Arma 3 "ASLEEP" is removed and "INJURED" is added. [[lifeState]] seems to change to "INJURED" when [[damage]] unit <nowiki>>=</nowiki> 0.1. 0.1 seems to be the value defined in config under "InjuredTreshold" |= Description | ||
[[lifeState]] seems to change to "INJURED" when [[damage]] unit <nowiki>>=</nowiki> 0.1 |= Description | |||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ |
Revision as of 20:02, 12 November 2015
Description
- Description:
- Returns the life state of the given unit.
Can be one of:
- "ALIVE"
- "DEAD"
- "DEAD-RESPAWN"
- ""DEAD-SWITCHING""
- ""ASLEEP"" (pre-Arma 3)
- "UNCONSCIOUS"
- ""INJURED"" (Arma 3 only)
- Groups:
- Uncategorised
Syntax
Examples
- Example 1:
_ls = lifeState loon;
Additional Information
- See also:
- setUnconscious
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note