BIS fnc diagBulletCam: Difference between revisions
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|x1= <code></code> |= | |x1= <code>player spawn [[BIS_fnc_diagBulletCam]];</code> |= | ||
|x2= Add and remove bullet cam using this method | |||
<code>_unit = [[player]]; | |||
_unit [[spawn]] [[BIS_fnc_diagBulletCam]]; | |||
_EhIndex = _unit [[getVariable]] "bis_fnc_diagBulletCam_fired"; | |||
_unit [[removeEventHandler]] ["[[Arma_3:_Event_Handlers#Fired|fired]]",_EhIndex];</code> |= | |||
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Revision as of 15:45, 11 April 2015
Description
- Description:
/* Description: Every time a given unit fires, bullet cam is created. Parameter(s): 0: OBJECT - unit on which firing is tracked Returns: BOOL */
(Placeholder description extracted from the function header by BIS_fnc_exportFunctionsToWiki)- Execution:
- call
- Groups:
- Uncategorised
Syntax
- Syntax:
- Syntax needed
- Return Value:
- Return value needed
Examples
- Example 1:
player spawn BIS_fnc_diagBulletCam;
- Example 2:
- Add and remove bullet cam using this method
_unit = player; _unit spawn BIS_fnc_diagBulletCam; _EhIndex = _unit getVariable "bis_fnc_diagBulletCam_fired"; _unit removeEventHandler ["fired",_EhIndex];
Additional Information
- See also:
- See also needed
Notes
-
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