BIS fnc taskSetDestination: Difference between revisions
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(Updated function description) |
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Description: | Description: | ||
Set a task's destination. | Set a task's destination. | ||
Parameters: | Parameters: | ||
0: STRING - | 0: STRING - task name | ||
1: OBJECT or ARRAY - | 1: OBJECT or ARRAY or STRING - task destination | ||
OBJECT - task will be displayed on the object if player knows about it, | |||
otherwise it will be on estimated position or even hidden | |||
[OBJECT,true] - task will be on exact object position, | |||
even if player doesn't know about the object | |||
[X,Y,Z] - position - task will be on given positon | |||
STRING - marker name - task will be at markers current position | |||
(position not updated if marker moves) | |||
Returns: | Returns: | ||
STRING - Task ID | |||
*/ | */ | ||
Revision as of 12:13, 15 September 2016
Description
- Description:
/* Description: Set a task's destination. Parameters: 0: STRING - task name 1: OBJECT or ARRAY or STRING - task destination OBJECT - task will be displayed on the object if player knows about it, otherwise it will be on estimated position or even hidden [OBJECT,true] - task will be on exact object position, even if player doesn't know about the object [X,Y,Z] - position - task will be on given positon STRING - marker name - task will be at markers current position (position not updated if marker moves) Returns: STRING - Task ID */
(Placeholder description extracted from the function header by BIS_fnc_exportFunctionsToWiki)- Execution:
- call
- Groups:
- Uncategorised
Syntax
- Syntax:
- Syntax needed
- Return Value:
- Return value needed
Examples
- Example 1:
Additional Information
- See also:
- See also needed
Notes
-
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