hasWeapon: Difference between revisions
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This command doesn't work for Items in Arma 3, use this instead. | This command doesn't work for Items in Arma 3, use this instead. | ||
<code>"ItemGPS" in (items player + assignedItems player)</code> | <code>"[[Arma_3_CfgWeapons_Items#ItemGPS|ItemGPS]]" [[in]] ([[items]] [[player]] + [[assignedItems]] [[player]])</code> | ||
Returns true if unit has gps either assigned or not | Returns [[true]] if unit has gps either assigned or not | ||
Revision as of 03:54, 12 September 2014
Description
- Description:
- Checks if a unit has the given weapon.
- Groups:
- Uncategorised
Syntax
- Syntax:
- Boolean = unitName hasWeapon weaponName
- Parameters:
- unitName: Object
- weaponName: String - the name of the weapon to check for.
- Return Value:
- Boolean - Returns true if the unit has the weapon, false if not.
Examples
Additional Information
- See also:
- weapons
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on September 11, 2014 - 10:49 (EST)
- Benargee
-
This command doesn't work for Items in Arma 3, use this instead.
"ItemGPS" in (items player + assignedItems player)
Returns true if unit has gps either assigned or not
Bottom Section
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Command Group: Uncategorised
- Scripting Commands OFP 1.96
- Scripting Commands OFP 1.46
- Scripting Commands ArmA
- Scripting Commands ArmA2
- Scripting Commands Arma 3
- Scripting Commands Take On Helicopters
- Command Group: Object Information
- Command Group: Weapons