setCameraInterest: Difference between revisions

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| Set camera interest for given entity. Camera interest is by default 0. Any unit which is speaking has its camera interest raised to 50. Camera interest is used to focus camera to control depth of field in cutscenes. Combination of camera interest, unit position of the screen, unit movement, unit type, and some other properties is used to determine which unit to focus at. Higher camera interest increases the chance of the unit being focused.|= Description
| Set camera interest for given entity. Camera interest is by default 0. Any unit which is speaking has its camera interest raised to 50. Camera interest is used to focus camera to control depth of field in cutscenes. Combination of camera interest, unit position of the screen, unit movement, unit type, and some other properties is used to determine which unit to focus at. Higher camera interest increases the chance of the unit being focused.|DESCRIPTION=
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| entity [[setCameraInterest]] interest |= Syntax
| entity [[setCameraInterest]] interest |SYNTAX=


|p1= entity: [[Object]] |= Parameter 1
|p1= entity: [[Object]] |PARAMETER1=  
|p2= interest: [[Number]] |= Parameter 2
|p2= interest: [[Number]] |PARAMETER2=  


| [[Nothing]] |= Return value
| [[Nothing]] |RETURNVALUE=
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|x1= <code>_soldier [[setCameraInterest]] 50;</code> |= Example 1
|x1= <code>_soldier [[setCameraInterest]] 50;</code> |EXAMPLE1=
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| [[cameraInterest]] |= See also
| [[cameraInterest]] |SEEALSO=


}}
}}

Revision as of 14:46, 7 April 2019

-wrong parameter ("Arma") defined!-1.00
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Description

Description:
Set camera interest for given entity. Camera interest is by default 0. Any unit which is speaking has its camera interest raised to 50. Camera interest is used to focus camera to control depth of field in cutscenes. Combination of camera interest, unit position of the screen, unit movement, unit type, and some other properties is used to determine which unit to focus at. Higher camera interest increases the chance of the unit being focused.
Groups:
Uncategorised

Syntax

Syntax:
entity setCameraInterest interest
Parameters:
entity: Object
interest: Number
Return Value:
Nothing

Examples

Example 1:
_soldier setCameraInterest 50;

Additional Information

See also:
cameraInterest

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

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