setCameraInterest: Difference between revisions
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| Set camera interest for given entity. Camera interest is by default 0. Any unit which is speaking has its camera interest raised to 50. Camera interest is used to focus camera to control depth of field in cutscenes. Combination of camera interest, unit position of the screen, unit movement, unit type, and some other properties is used to determine which unit to focus at. Higher camera interest increases the chance of the unit being focused.|= | | Set camera interest for given entity. Camera interest is by default 0. Any unit which is speaking has its camera interest raised to 50. Camera interest is used to focus camera to control depth of field in cutscenes. Combination of camera interest, unit position of the screen, unit movement, unit type, and some other properties is used to determine which unit to focus at. Higher camera interest increases the chance of the unit being focused.|DESCRIPTION= | ||
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| entity [[setCameraInterest]] interest |= | | entity [[setCameraInterest]] interest |SYNTAX= | ||
|p1= entity: [[Object]] |= | |p1= entity: [[Object]] |PARAMETER1= | ||
|p2= interest: [[Number]] |= | |p2= interest: [[Number]] |PARAMETER2= | ||
| [[Nothing]] |= | | [[Nothing]] |RETURNVALUE= | ||
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|x1= <code>_soldier [[setCameraInterest]] 50;</code> |= | |x1= <code>_soldier [[setCameraInterest]] 50;</code> |EXAMPLE1= | ||
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| [[cameraInterest]] |= | | [[cameraInterest]] |SEEALSO= | ||
}} | }} |
Revision as of 14:46, 7 April 2019
Description
- Description:
- Set camera interest for given entity. Camera interest is by default 0. Any unit which is speaking has its camera interest raised to 50. Camera interest is used to focus camera to control depth of field in cutscenes. Combination of camera interest, unit position of the screen, unit movement, unit type, and some other properties is used to determine which unit to focus at. Higher camera interest increases the chance of the unit being focused.
- Groups:
- Uncategorised
Syntax
- Syntax:
- entity setCameraInterest interest
- Parameters:
- entity: Object
- interest: Number
- Return Value:
- Nothing
Examples
- Example 1:
_soldier setCameraInterest 50;
Additional Information
- See also:
- cameraInterest
Notes
-
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