setVehicleLock: Difference between revisions
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setVehicleLock "LOCKED" = same as "[[lock]] 2"<br/> | setVehicleLock "LOCKED" = same as "[[lock]] 2"<br/> | ||
setVehicleLock "LOCKEDPLAYER" = same as "[[lock]] 3" | setVehicleLock "LOCKEDPLAYER" = same as "[[lock]] 3" | ||
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<dd class="notedate">Posted on March 4, 2015 - 15:57 (UTC)</dd> | |||
<dt class="note">[[User:Killzone Kid|Killzone Kid]]</dt> | |||
<dd class="note"> | |||
DEFAULT lock is default vehicle lock when vehicle placed in editor. If player is in a group of AIs and not the leader, he will not be able to enter this vehicle as he will not have GetIn action for this vehicle. | |||
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Revision as of 16:57, 4 March 2015
Description
- Description:
- Sets vehicle lock. Possible values:
- "UNLOCKED"
- "DEFAULT"
- "LOCKED"
- "LOCKEDPLAYER"
- Groups:
- Uncategorised
Syntax
- Syntax:
- vehicleName setVehicleLock lockState
- Parameters:
- vehicleName: Object
- lockState: String see above
- Return Value:
- Nothing
Examples
- Example 1:
_veh1 setVehicleLock "LOCKED";
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
Bottom Section
- Posted on October 22, 2014 - 02:01 (UTC)
- AgentRevolution
-
In Arma 3:
setVehicleLock "UNLOCKED" = same as "lock 0"
setVehicleLock "DEFAULT" = same as "lock 1"
setVehicleLock "LOCKED" = same as "lock 2"
setVehicleLock "LOCKEDPLAYER" = same as "lock 3"
- Posted on March 4, 2015 - 15:57 (UTC)
- Killzone Kid
- DEFAULT lock is default vehicle lock when vehicle placed in editor. If player is in a group of AIs and not the leader, he will not be able to enter this vehicle as he will not have GetIn action for this vehicle.