Benargee – User
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[[Debugging Techniques]]<br> | [[Debugging Techniques]]<br> | ||
[[Arma 3 Dedicated Server]]<br> | [[Arma 3 Dedicated Server]]<br> | ||
[[BIS_fnc_exportCfgVehicles]] | [[BIS_fnc_exportCfgVehicles]]<br> | ||
[[:Category:Benargee]] | |||
</Spoiler> | </Spoiler> | ||
Revision as of 18:54, 25 October 2014
Steam: Benargee Arma 3: Benargee
Template:User en |
frequent
Work in Progress
Altis, VR and Stratis map
Landmarks (chapels, regions, islands, towns, bases, airfields(airfield length and heading), etc), terrain statistics (highest point, lowest point, etc)
Arma 3 Map Legend
Arma 3\Addons\ui_f_data\a3\ui_f\data\map\locationtypes
Bordercrossing
to
Viewpoint
Arma 3\Addons\ui_f_data\a3\ui_f\data\map\MapControl
bunker
to
waypointeditor
Arma 3 Default Controls
Common
Action | Assigned Keys | Description |
---|---|---|
Inventory | Template:kb | |
Map | Template:kb | |
Hide Map | Template:kb | |
Diary | Template:kb | |
GPS | ||
GPS (toogle) | Template:kb | |
AV Camera | Template:kb | |
AV Camera (toggle) | 2x Template:kb | |
Open DLC Screen | Template:kb | |
Compass | Template:kb | |
Compass (Toggle) | 2x Template:kb | |
Watch | Template:kb | |
Watch (Toggle) | 2x Template:kb | |
Night Vision | Template:kb | |
Binoculars | Template:kb | |
Headlights on/off | Template:kb | |
Previous | Template:kb up Template:kb |
|
Next | Template:kb down Template:kb |
|
Use Default Action | Template:kb Template:kb Template:kb |
|
Use Selected Action | Template:kb Template:kb |
|
Back | Template:kb Template:kb |
|
Toggle full HUD info | Template:kb | |
Last help | Template:kb | |
Vehicle Turbo | Template:kb | |
Get out | Template:kb | |
Eject | 2x Template:kb | |
Swap gunner | ||
Select all units | Template:kb | |
Commanding mode | Template:kb | |
Switch command menu | Template:kb Template:kb |
|
Team switch | Template:kb | |
Team switch to previous | ||
Team switch to next | ||
Time deceleration | Template:kb | |
Time acceleration | Template:kb | |
Copy Version to Clipboard | Template:kb |
Weapon
Action | Assigned Keys | Description |
---|---|---|
Fire | Template:kb | Execute default action |
Command Fire | Template:kb | Command Fire |
Reload | Template:kb | Reload weapon magazine |
Next weapon | Template:kb | Next weapon or firemode |
Previous weapon | Previous weapon or firemode | |
Switch gun / launcher | Template:kb | Switch from main weapon to launcher and back |
Switch gun / handgun | Template:kb | Switch from main weapon to handgun and back |
Optics | Template:kb Template:kb |
Enter weapon optics |
Optics temporary | Template:kb Template:kb |
Temporarily enter weapon optics |
Optics Mode | Template:kb Template:kb |
Change weapon optics mode |
Hold Breath | Hold Template:kb | Calm down and control your breath for a steady aim for a short period of time |
Raise weapon | Temporarily raise your weapon | |
Toggle raise weapon | 2x Template:kb | Permanently raise weapon |
Throw | Template:kb | Throw |
Cycle throw items | Template:kb | Change throw item |
Zeroing Up | Template:kb | Increases zeroing of weapon sights |
Zeroing Down | Template:kb | Decreases zeroing of weapon sights |
Gun Elevation Up | Template:kb | Chassis elevation up |
Gun Elevation Down | Template:kb | Chassis elevation Down |
Slow Gun Elevation | Template:kb Template:kb |
Chassis elevation up |
Auto Elevation | Template:kb | Automatic chassis elevation |
Lock target | Template:kb | Lock current target |
Reveal target | Template:kb | Reveal/ announce target |
Next target | Cycle amongst multiple targets | |
Next empty target | Lock on empty target | |
Next target (in vehicle) | Template:kb | Lock vehicle targets |
Next empty target (Veh.) | Lock empty vehicle targets | |
Lock UAV Turret | Template:kb | Lock UAV turret on object in centre of view |
Change gunner weapon | Template:kb | Command gunner to switch weapon |
Toggle manual fire | Template:kb | Execute manual fire from helicopter |
Countermeasure | Template:kb | Launch countermeasure |
Countermeasure mode | Template:kb | Change countermeasures |
View
Action | Assigned Keys | Description |
---|---|---|
Aim Up | Template:kb | Aim up |
Aim Down | Template:kb | Aim down |
Aim Left | Template:kb | Aim to the left |
Aim Right | Template:kb | Aim to the right |
Look Up | Template:kb | Look above |
Look down | Template:kb | Look down |
Look Left | Template:kb | Look to the left |
Look Right | Template:kb | Look to the right |
Toggle view | Template:kb | Switch to 1st person view |
Tactical view | Template:kb | Switch to 3rd person view |
Zoom temprary | Hold Template:kb | Zoom in temporarily |
Look | Template:kb | Free look |
Command watch | Template:kb | Command watch |
Freelook | 2x Template:kb Template:kb |
Permanant free look |
Look left up | Template:kb | Look left up |
Look up | Template:kb | Look above |
Look right up | Template:kb | Look right up |
Look left | Template:kb | Look to the left |
Center look. | Template:kb | Centre view |
Look right | Template:kb | Look to the right |
Look left down | Template:kb | Look left down |
Look down | Template:kb | Look down |
Look right down | Template:kb | Look right down |
Zoom in | Template:kb Template:kb |
Hold to zoom in |
Zoom in (Toggle) | 2xTemplate:kb | Zoom in permanently |
Zoom out | Template:kb Template:kb |
Hold to zoom out |
Zoom out (Toggle) | 2xTemplate:kb | Zoom out permanently |
Move Head Up | Template:kb | Move Head Up |
Move Head Down | Template:kb | Move Dead Down |
Move Head Forward | Template:kb | Move Head Forward |
Move Head Left | Template:kb | Move Head Left |
Center Head Move | Template:kb | Center Head Move |
Move Head Right | Template:kb | Move Head Right |
Move Head Back | Template:kb | Move Head Back |
Head Roll Left | Template:kb | Head Roll Left |
Head Roll Right | Template:kb | Head Roll Right |
Look left (Analog) | TrackIR Rot Left | Look left |
Look right (Analog) | TrackIR Rot Right | Look right |
Look down (Analog) | TrackIR Rot Down | Look down |
Look Up (Analog) | TrackIR Rot Up | Look up |
Zoom in (continuous) | TrackIR -tZ | Continual zoom in |
Zoom out (continuous) | TrackIR +tZ | Continual zoom out |
Head left (anlg.) | TrackIR Left | Head left (anlg.) |
Head right (anlg.) | TrackIR Right | Head right (anlg.) |
Head up (anlg.) | Head up (anlg.) | |
Head forward (anlg.) | Head forward (anlg.) | |
Head Roll Left (anlg.) | TrackIR +rZ | Head Roll Left (anlg.) |
Head Roll Right (anlg.) | TrackIR -rZ | Head Roll Right (anlg.) |
Multiplayer
Action | Assigned Keys | Description |
---|---|---|
Null WIP | Null WIP | Null WIP |
Infantry Movement
Action | Assigned Keys | Description |
---|---|---|
Null WIP | Null WIP | Null WIP |
Vehicle Movement
Action | Assigned Keys | Description |
---|---|---|
Null WIP | Null WIP | Null WIP |
Helicopter Movement
Action | Assigned Keys | Description |
---|---|---|
Null WIP | Null WIP | Null WIP |
Plane Movement
Action | Assigned Keys | Description |
---|---|---|
Null WIP | Null WIP | Null WIP |
Submarine Movement
Action | Assigned Keys | Description |
---|---|---|
Surface | Template:kb | Submarine ascend |
Dive | Template:kb | Submarine descend |
Turn Left | Template:kb Template:kb Template:kb |
Turn submarine to the left |
Turn Right | Template:kb Template:kb Template:kb |
Turn submarine to the right |
Move Forward | Template:kb Template:kb |
Go forward with submarine |
Move Backward | Template:kb Template:kb |
Go backward with submarine |
Nose Up | Template:kb | Submarine nose up |
Nose Down | Template:kb | Submarine nose down |
Development
Action | Assigned Keys | Description |
---|---|---|
Null WIP | Null WIP | Null WIP |
Custom Controls
Action | Assigned Keys | Description |
---|---|---|
Use Action 1 | Click to assign custom action | |
Use Action 2 | Click to assign custom action | |
Use Action 3 | Click to assign custom action | |
Use Action 4 | Click to assign custom action | |
Use Action 5 | Click to assign custom action | |
Use Action 6 | Click to assign custom action | |
Use Action 7 | Click to assign custom action | |
Use Action 8 | Click to assign custom action | |
Use Action 9 | Click to assign custom action | |
Use Action 10 | Click to assign custom action | |
Use Action 11 | Click to assign custom action | |
Use Action 12 | Click to assign custom action | |
Use Action 13 | Click to assign custom action | |
Use Action 14 | Click to assign custom action | |
Use Action 15 | Click to assign custom action | |
Use Action 16 | Click to assign custom action | |
Use Action 17 | Click to assign custom action | |
Use Action 18 | Click to assign custom action | |
Use Action 19 | Click to assign custom action | |
Use Action 20 | Click to assign custom action |
Zeus
Action | Assigned Keys | Description |
---|---|---|
Null WIP | Null WIP | Null WIP |
Other
https://manuals.bisimulations.com/vbs3/3-0/manuals/
Comand | Description |
---|---|
setPos | Template:Lorem |
getPos | Template:Lorem |
position | Template:Lorem |
... | ... |
wiki stuff
time
current time at last refresh 2024 November 30 05:30:40
todo
Arma 3 default controls ^^
Altis, VR and Stratis map ^^
Category:Notes: Improper Formatting--Resolve and delete
Arma 3 Launcher
Arma 3 Helicopters
A3 Vehicles - create/organize/make template
introduced in cats.
Side - reformat, looks ugly. Add Faction flags
ArmA_2:_CfgIdentities to ArmA_3:_CfgIdentities with cam script
addLiveStats wtf is Xbox.
Take On Helicopters - Patches go through.
Test all a3 rotorlib commands back in TOH.
Arma 3: Editor Modules
Arma 3: Editor Units
Arma 3: Editor Groups
Added content milestones
Vehicles/weapons
0.50 first
http://dev.arma3.com/post/spotrep-00005 0.60 alpha (snipers)
http://dev.arma3.com/post/spotrep-00006 0.70 beta
http://dev.arma3.com/post/spotrep-00008 0.74 beta ifv
http://dev.arma3.com/post/spotrep-00010 full moar stuff
http://dev.arma3.com/post/spotrep-00013 1.04 pistol
http://dev.arma3.com/post/spotrep-00016 1.08 AAF
http://dev.arma3.com/post/spotrep-00019 1.12 slammer
http://dev.arma3.com/post/spotrep-00021 1.14 CAS jets
VBS 1
https://resources.bisimulations.com/w/index.php?title=Category:Scripting_Commands_VBS1 78 Items
=
https://community.bistudio.com/wiki/Category:Introduced_with_Virtual_Battlespace_1_version_2.12.14 78 Items
Array Manipulation
set
select
reverse
forEach
count
find
resize
toArray
toString
in Array
deleteAt
pushBack
deleteRange Dev
?
Is position to getPos as visiblePosition is to getPosVisual (surface vs sea) or is it synonym. (visiblePositionASL?)