setFlagTexture: Difference between revisions

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(format, example)
(see also)
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| [[Flag Textures]], [[flag]], [[flagOwner]], [[setFlagOwner]], [[setFlagSide]], [[setObjectTexture]], [[setObjectTextureGlobal]] |= See also
| [[flag]], [[flagOwner]], [[setFlagOwner]], [[setFlagSide]], [[setObjectTexture]], [[setObjectTextureGlobal]], [[flagSide]], [[flagTexture]], [[Flag Textures]] |= See also


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Revision as of 22:05, 24 September 2015

Hover & click on the images for description

Description

Description:
Set flag texture. If texture is "", flag is not drawn.
Custom texture can be used, as long as it is in *.jpg format, and has dimensions of 200px*200px.
The page Flag Textures shows which textures are available in each game.

NOTE: In MP this command has to be executed where Flag Pole is local. If you add Flag Pole in the editor, it will be local to the server, so executing setFlagTexture on the server will change flag texture on all clients. The command is also persistent and is synchronised for JIP clients.
Groups:
Uncategorised

Syntax

Syntax:
flag setFlagTexture texture
Parameters:
flag: Object
texture: String
Return Value:
Nothing

Examples

Example 1:
_flagE setFlagTexture "\ca\misc\data\sever_vlajka.paa";
Example 2:
_flagW setFlagTexture "\ca\misc\data\usa_vlajka.paa";
Example 3:
flag1 setFlagTexture "\A3\Data_F\Flags\Flag_red_CO.paa";
Example 4:
flagARMA3 setFlagTexture "\a3\ui_f\data\Logos\arma3_expansion_ca.paa";

Additional Information

See also:
flagflagOwnersetFlagOwnersetFlagSidesetObjectTexturesetObjectTextureGlobalflagSideflagTextureFlag Textures

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes