Benargee – User

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==Category:GAME New Scripting Commands List==
==Category:GAME New Scripting Commands List==
Problematic categories:
Problematic categories:
*[[:Category:ArmA 2 OA: New Scripting Commands List]]
* [[:Category:ArmA 2: New Scripting Commands List]]
*[[:Category:ArmA 2: New Scripting Commands List]]


==Altis, VR and Stratis map==
==Altis, VR and Stratis map==

Revision as of 13:17, 19 September 2019

Steam: Benargee
Arma 3: Benargee
My wiki: http://wiki.benargee.com


Template:User en



frequent

Work in Progress

JIP

JIP False.gifJIP True.gif
Template:ServerJIP
Template:ServerJIP/cat
Template:ServerJIP/form
Template:ServerJIP/title
No longer needed. Will use for server exec template Server Only.gif
Template:ServerExec
Template:ServerExec/cat
Template:ServerExec/form
Template:ServerExec/title

Category:GAME New Scripting Commands List

Problematic categories:

Altis, VR and Stratis map

Landmarks (chapels, regions, islands, towns, bases, airfields(airfield length and heading), etc), terrain statistics (highest point, lowest point, etc)


Arma 3 Map Legend

Arma 3\Addons\ui_f_data\a3\ui_f\data\map\locationtypes
Bordercrossing
to
Viewpoint
Arma 3\Addons\ui_f_data\a3\ui_f\data\map\MapControl
bunker
to
waypointeditor

Arma 3 Default Controls



Arma 3 Default Controls


Common

Action Assigned Keys Description
Inventory Template:kb
Map Template:kb
Hide Map Template:kb
Diary Template:kb
GPS
GPS (toogle) Template:kb
AV Camera Template:kb
AV Camera (toggle) 2x Template:kb
Open DLC Screen Template:kb
Compass Template:kb
Compass (Toggle) 2x Template:kb
Watch Template:kb
Watch (Toggle) 2x Template:kb
Night Vision Template:kb
Binoculars Template:kb
Headlights on/off Template:kb
Previous Template:kb up
Template:kb
Next Template:kb down
Template:kb
Use Default Action Template:kb
Template:kb
Template:kb
Use Selected Action Template:kb
Template:kb
Back Template:kb
Template:kb
Toggle full HUD info Template:kb
Last help Template:kb
Vehicle Turbo Template:kb
Get out Template:kb
Eject 2x Template:kb
Swap gunner
Select all units Template:kb
Commanding mode Template:kb
Switch command menu Template:kb
Template:kb
Team switch Template:kb
Team switch to previous
Team switch to next
Time deceleration Template:kb
Time acceleration Template:kb
Copy Version to Clipboard Template:kb

Weapon

Action Assigned Keys Description
Fire Template:kb Execute default action
Command Fire Template:kb Command Fire
Reload Template:kb Reload weapon magazine
Next weapon Template:kb Next weapon or firemode
Previous weapon Previous weapon or firemode
Switch gun / launcher Template:kb Switch from main weapon to launcher and back
Switch gun / handgun Template:kb Switch from main weapon to handgun and back
Optics Template:kb
Template:kb
Enter weapon optics
Optics temporary Template:kb
Template:kb
Temporarily enter weapon optics
Optics Mode Template:kb
Template:kb
Change weapon optics mode
Hold Breath Hold Template:kb Calm down and control your breath for a steady
aim for a short period of time
Raise weapon Temporarily raise your weapon
Toggle raise weapon 2x Template:kb Permanently raise weapon
Throw Template:kb Throw
Cycle throw items Template:kb Change throw item
Zeroing Up Template:kb Increases zeroing of weapon sights
Zeroing Down Template:kb Decreases zeroing of weapon sights
Gun Elevation Up Template:kb Chassis elevation up
Gun Elevation Down Template:kb Chassis elevation Down
Slow Gun Elevation Template:kb
Template:kb
Chassis elevation up
Auto Elevation Template:kb Automatic chassis elevation
Lock target Template:kb Lock current target
Reveal target Template:kb Reveal/ announce target
Next target Cycle amongst multiple targets
Next empty target Lock on empty target
Next target (in vehicle) Template:kb Lock vehicle targets
Next empty target (Veh.) Lock empty vehicle targets
Lock UAV Turret Template:kb Lock UAV turret on object in centre of view
Change gunner weapon Template:kb Command gunner to switch weapon
Toggle manual fire Template:kb Execute manual fire from helicopter
Countermeasure Template:kb Launch countermeasure
Countermeasure mode Template:kb Change countermeasures

View

Action Assigned Keys Description
Aim Up Template:kb Aim up
Aim Down Template:kb Aim down
Aim Left Template:kb Aim to the left
Aim Right Template:kb Aim to the right
Look Up Template:kb Look above
Look down Template:kb Look down
Look Left Template:kb Look to the left
Look Right Template:kb Look to the right
Toggle view Template:kb Switch to 1st person view
Tactical view Template:kb Switch to 3rd person view
Zoom temprary Hold Template:kb Zoom in temporarily
Look Template:kb Free look
Command watch Template:kb Command watch
Freelook 2x Template:kb
Template:kb
Permanant free look
Look left up Template:kb Look left up
Look up Template:kb Look above
Look right up Template:kb Look right up
Look left Template:kb Look to the left
Center look. Template:kb Centre view
Look right Template:kb Look to the right
Look left down Template:kb Look left down
Look down Template:kb Look down
Look right down Template:kb Look right down
Zoom in Template:kb
Template:kb
Hold to zoom in
Zoom in (Toggle) 2xTemplate:kb Zoom in permanently
Zoom out Template:kb
Template:kb
Hold to zoom out
Zoom out (Toggle) 2xTemplate:kb Zoom out permanently
Move Head Up Template:kb Move Head Up
Move Head Down Template:kb Move Dead Down
Move Head Forward Template:kb Move Head Forward
Move Head Left Template:kb Move Head Left
Center Head Move Template:kb Center Head Move
Move Head Right Template:kb Move Head Right
Move Head Back Template:kb Move Head Back
Head Roll Left Template:kb Head Roll Left
Head Roll Right Template:kb Head Roll Right
Look left (Analog) TrackIR Rot Left Look left
Look right (Analog) TrackIR Rot Right Look right
Look down (Analog) TrackIR Rot Down Look down
Look Up (Analog) TrackIR Rot Up Look up
Zoom in (continuous) TrackIR -tZ Continual zoom in
Zoom out (continuous) TrackIR +tZ Continual zoom out
Head left (anlg.) TrackIR Left Head left (anlg.)
Head right (anlg.) TrackIR Right Head right (anlg.)
Head up (anlg.) Head up (anlg.)
Head forward (anlg.) Head forward (anlg.)
Head Roll Left (anlg.) TrackIR +rZ Head Roll Left (anlg.)
Head Roll Right (anlg.) TrackIR -rZ Head Roll Right (anlg.)

Multiplayer

Action Assigned Keys Description
Null WIP Null WIP Null WIP

Infantry Movement

Action Assigned Keys Description
Null WIP Null WIP Null WIP

Vehicle Movement

Action Assigned Keys Description
Null WIP Null WIP Null WIP

Helicopter Movement

Action Assigned Keys Description
Null WIP Null WIP Null WIP

Plane Movement

Action Assigned Keys Description
Null WIP Null WIP Null WIP

Submarine Movement

Action Assigned Keys Description
Surface Template:kb Submarine ascend
Dive Template:kb Submarine descend
Turn Left Template:kb
Template:kb
Template:kb
Turn submarine to the left
Turn Right Template:kb
Template:kb
Template:kb
Turn submarine to the right
Move Forward Template:kb
Template:kb
Go forward with submarine
Move Backward Template:kb
Template:kb
Go backward with submarine
Nose Up Template:kb Submarine nose up
Nose Down Template:kb Submarine nose down

Development

Action Assigned Keys Description
Null WIP Null WIP Null WIP

Custom Controls

Action Assigned Keys Description
Use Action 1 Click to assign custom action
Use Action 2 Click to assign custom action
Use Action 3 Click to assign custom action
Use Action 4 Click to assign custom action
Use Action 5 Click to assign custom action
Use Action 6 Click to assign custom action
Use Action 7 Click to assign custom action
Use Action 8 Click to assign custom action
Use Action 9 Click to assign custom action
Use Action 10 Click to assign custom action
Use Action 11 Click to assign custom action
Use Action 12 Click to assign custom action
Use Action 13 Click to assign custom action
Use Action 14 Click to assign custom action
Use Action 15 Click to assign custom action
Use Action 16 Click to assign custom action
Use Action 17 Click to assign custom action
Use Action 18 Click to assign custom action
Use Action 19 Click to assign custom action
Use Action 20 Click to assign custom action

Zeus

Action Assigned Keys Description
Null WIP Null WIP Null WIP


↑ Back to spoiler's top

Other

ParticleArray

SQF vs C/C++


other

300px

https://manuals.bisimulations.com/vbs3/3-0/manuals/

Click here to toggle the seealso.
Comand Description
setPos Template:Lorem
getPos Template:Lorem
position Template:Lorem
... ...

wiki stuff

time

current time at last refresh 2024 November 30 05:32:25

todo

Arma 3 default controls ^^
Altis, VR and Stratis map ^^
Category:Notes: Improper Formatting--Resolve and delete
Arma 3 Launcher
Arma 3 Helicopters
A3 Vehicles - create/organize/make template
introduced in cats.
Side - reformat, looks ugly. Add Faction flags
ArmA_2:_CfgIdentities to ArmA_3:_CfgIdentities with cam script
addLiveStats wtf is Xbox.
Take On Helicopters - Patches go through.
Test all a3 rotorlib commands back in TOH.
Arma 3: Editor Modules
Arma 3: Editor Units create
Arma 3: Editor Groups create
Arma_3_Actions#ScudCancel is scut not in a2oa?
Arma file types article




Added content milestones

Vehicles/weapons

Array Manipulation

set
select
reverse
forEach
count
find
resize
toArray
toString
in Array
deleteAt Weird behaviour when deleting copied arrays, atleast when doing so through debug. It will delete original array elements and not just copied.
pushBack
deleteRange Dev

?

Is position to getPos as visiblePosition is to getPosVisual (surface vs sea) or is it synonym. (visiblePositionASL?)