addMagazineGlobal: Difference between revisions

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Note: You may create invalid combinations by adding more magazines than the free space in unit's inventory allows. When doing so, application behaviour is undefined.
Note: You may create invalid combinations by adding more magazines than the free space in unit's inventory allows. When doing so, application behaviour is undefined.


{{warning|This command is currently broken and its behaviour in MP is undefined. Use [[addMagazine]] <array> for now, it has global effect too.}}  |= Description
{{warning|This command is currently broken and its behaviour in MP is undefined. Use [[addMagazine]] <array> for now, it takes global argument and has global effect too.}}  |= Description
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Revision as of 15:54, 26 May 2015

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Description

Description:
Adds a magazine to the unit. Note: You may create invalid combinations by adding more magazines than the free space in unit's inventory allows. When doing so, application behaviour is undefined.
This command is currently broken and its behaviour in MP is undefined. Use addMagazine <array> for now, it takes global argument and has global effect too.
Groups:
Uncategorised

Syntax

Syntax:
unit addMagazineGlobal magazineName
Parameters:
unit: Object
magazineName: String
Return Value:
Nothing

Examples

Example 1:
player addMagazineGlobal "30Rnd_65x39_caseless_mag";

Additional Information

See also:
addMagazineaddMagazine_arrayaddMagazinesaddMagazineCargoaddMagazineCargoGlobaladdMagazinePooladdMagazineTurretaddMagazineAmmoCargo

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

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