worldToModelVisual: Difference between revisions
| Killzone Kid (talk | contribs)  (syntax example) | m (format) | ||
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| ____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| | object '''worldToModelVisual'''  | | object '''worldToModelVisual''' worldPosition | ||
| |p1= object: [[Object]] |= Parameter 1 | |p1= object: [[Object]] |= Parameter 1 | ||
| |p2=  | |p2= worldPosition: [[Array]] - format [[PositionAGL]] or [[Position2D]] |= Parameter 2 | ||
| | [[Array]] |= Return value | | [[Array]] |= Return value | ||
Revision as of 19:02, 15 June 2015
Description
- Description:
- Converts position from world space to object model space in render time scope.
- Groups:
- Uncategorised
Syntax
- Syntax:
- object worldToModelVisual worldPosition
- Parameters:
- object: Object
- worldPosition: Array - format PositionAGL or Position2D
- Return Value:
- Array
Examples
- Example 1:
- _relPos = myObject worldToModelVisual [0,0,0];
- Example 2:
- _relPos = player worldToModelVisual position car;
- Example 3:
- _relPos = car worldToModelVisual [12000,5000];
- Example 4:
- _relPos = unit worldToModelVisual position tank;
Additional Information
Notes
- 
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