worldToModelVisual: Difference between revisions

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| object '''worldToModelVisual''' worldPosposition
| object '''worldToModelVisual''' worldPosition
|p1= object: [[Object]] |= Parameter 1
|p1= object: [[Object]] |= Parameter 1


|p2= position: [[Array]] - world position, format [[PositionAGL]] or [[Position2D]] |= Parameter 2
|p2= worldPosition: [[Array]] - format [[PositionAGL]] or [[Position2D]] |= Parameter 2


| [[Array]] |= Return value
| [[Array]] |= Return value

Revision as of 19:02, 15 June 2015

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Description

Description:
Converts position from world space to object model space in render time scope.
Groups:
Uncategorised

Syntax

Syntax:
object worldToModelVisual worldPosition
Parameters:
object: Object
worldPosition: Array - format PositionAGL or Position2D
Return Value:
Array

Examples

Example 1:
_relPos = myObject worldToModelVisual [0,0,0];
Example 2:
_relPos = player worldToModelVisual position car;
Example 3:
_relPos = car worldToModelVisual [12000,5000];
Example 4:
_relPos = unit worldToModelVisual position tank;

Additional Information

See also:
worldToModelmodelToWorldVisualmodelToWorld

Notes

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Notes

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