disableConversation: Difference between revisions
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Killzone Kid (talk | contribs) (see also) |
Killzone Kid (talk | contribs) (see also) |
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____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| [[setSpeaker]], [[enableRadio]] |= SEEALSO | | [[setSpeaker]], [[enableRadio]], [[enableSentences]] |= SEEALSO | ||
| |= MPBEHAVIOUR | | |= MPBEHAVIOUR |
Revision as of 13:42, 16 June 2015
Description
- Description:
- Disable the ability to talk to other people.
- Groups:
- Uncategorised
Syntax
- Syntax:
- unitName disableConversation disable
- Parameters:
- unitName: Object
- disable: Boolean
- Return Value:
- Nothing
Examples
- Example 1:
player disableConversation true
- Example 2:
soldier1 disableConversation true
Additional Information
- See also:
- setSpeakerenableRadioenableSentences
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Lou Montana 23:28, 10 July 2009 (CEST)
-
Note that this will also prevent you from using group radio.
If you just want player unable to speak to others (or one particular soldier),
useplayer setVariable ["BIS_noCoreConversations", true];
or, for the other soldier,unitName setVariable ["BIS_noCoreConversations", true];
- Lou Montana 21:24, 18 Aug 2010 (CEST)
- My previous note is incorrect now, you can use disableConversation and still use the group radio, at least in A2:OA !