isWeaponRested: Difference between revisions
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Waffle SS. (talk | contribs) m (local args) |
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| arma3 |= Game name | | arma3 |= Game name | ||
|1.42|= Game version | |1.42|= Game version | ||
|arg= local|= Arguments in MP | |||
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Revision as of 21:09, 10 July 2015
Description
- Description:
- Returns true if weapon is currently rested.
- Groups:
- Uncategorised
Syntax
- Syntax:
- isWeaponRested unit
- Parameters:
- unit: Object
- Return Value:
- Boolean
Examples
- Example 1:
_rest = isWeaponRested player;
Additional Information
- See also:
- isWeaponDeployed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on July 1, 2015 - 16:44 (UTC)
- AgentRevolution
-
You can force a unit out of bipod or resting with:
_unit playMove "";