isWeaponRested: Difference between revisions

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You can force a unit out of bipod or resting with:
You can force a unit out of bipod or resting with:
<code>_unit playMove "";</code>
<code>_unit playMove "";</code>
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<dd class="notedate">Posted on July 12, 2015 - 11:00 (UTC)</dd>
<dt class="note">[[User:Killzone Kid|Killzone Kid]]</dt>
<dd class="note">
As of 1.49 <code>[[isWeaponRested]] [[player]]</code> is the only current use of this command. You cannot detect remote player and you cannot detect local unit that is not a player. Might as well be a nullar command without argument.
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Revision as of 12:00, 12 July 2015


Hover & click on the images for description

Description

Description:
Returns true if weapon is currently rested.
Groups:
Uncategorised

Syntax

Syntax:
isWeaponRested unit
Parameters:
unit: Object
Return Value:
Boolean

Examples

Example 1:
_rest = isWeaponRested player;

Additional Information

See also:
isWeaponDeployed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note


Posted on July 1, 2015 - 16:44 (UTC)
AgentRevolution
You can force a unit out of bipod or resting with: _unit playMove "";
Posted on July 12, 2015 - 11:00 (UTC)
Killzone Kid
As of 1.49 isWeaponRested player is the only current use of this command. You cannot detect remote player and you cannot detect local unit that is not a player. Might as well be a nullar command without argument.