getFatigue: Difference between revisions
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Waffle SS. (talk | contribs) m (global args) |
m (formatted example) |
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|x1= <code> value = | |x1= <code> value = [[getFatigue]] [[player]]; | ||
</code>|= EXAMPLE1 | </code>|= EXAMPLE1 | ||
|x2= <code> if ( | |x2= <code> [[if]] ([[getFatigue]] [[player]] < 0.5) [[then]] { [[player]] [[sideChat]] "I'm good to go!" }; | ||
</code>|= EXAMPLE2 | </code>|= EXAMPLE2 | ||
Line 34: | Line 34: | ||
<dl class='command_description'> | <dl class='command_description'> | ||
<!-- Note Section BEGIN --> | <!-- Note Section BEGIN --> | ||
<dt class="note">'''[[User:Killzone_Kid|Killzone_Kid]]'''<dd class="note"> | <dt class="note">'''[[User:Killzone_Kid|Killzone_Kid]]'''<dd class="note"> | ||
<br> | <br> | ||
[[getFatigue]] can be applied to remote unit however it will not read the changes made to unit's fatigue with [[setFatigue]] command. Only natural changes resulting from unit moving will be counted. When applied to local unit, it will read resulting value of natural fatigue combined with artificial changes added locally by [[setFatigue]]. In short, the server wouldn't know the correct value of remote unit's fatigue if you used [[setFatigue]] on the unit prior.<br> | [[getFatigue]] can be applied to remote unit however it will not read the changes made to unit's fatigue with [[setFatigue]] command. Only natural changes resulting from unit moving will be counted. When applied to local unit, it will read resulting value of natural fatigue combined with artificial changes added locally by [[setFatigue]]. In short, the server wouldn't know the correct value of remote unit's fatigue if you used [[setFatigue]] on the unit prior.<br> | ||
<!-- Note Section END --> | <!-- Note Section END --> | ||
</dl> | </dl> |
Revision as of 17:34, 26 March 2016
Description
- Description:
- Returns fatigue of given unit.
- Groups:
- Uncategorised
Syntax
Examples
- Example 1:
value = getFatigue player;
- Example 2:
if (getFatigue player < 0.5) then { player sideChat "I'm good to go!" };
Additional Information
- See also:
- setFatigueenableFatigue
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Killzone_Kid
-
getFatigue can be applied to remote unit however it will not read the changes made to unit's fatigue with setFatigue command. Only natural changes resulting from unit moving will be counted. When applied to local unit, it will read resulting value of natural fatigue combined with artificial changes added locally by setFatigue. In short, the server wouldn't know the correct value of remote unit's fatigue if you used setFatigue on the unit prior.