lifeState: Difference between revisions
| Killzone Kid (talk | contribs)  (correction) | Killzone Kid (talk | contribs)   (format) | ||
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| | Returns the life state of the given unit. Can be one of: | | Returns the life state of the given unit. Can be one of:<br> | ||
| <br> | |||
| '''(Pre-Arma 3)''' | '''(Pre-Arma 3)''' | ||
| *"ALIVE" | *"ALIVE" | ||
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| *"ASLEEP" | *"ASLEEP" | ||
| *"UNCONSCIOUS" | *"UNCONSCIOUS" | ||
| <br> | |||
| '''(Arma 3)''' | '''(Arma 3)''' | ||
| *"HEALTHY" | *"HEALTHY" | ||
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| *"INCAPACITATED" | *"INCAPACITATED" | ||
| *"INJURED" | *"INJURED" | ||
| <br> | |||
| In Arma 3 [[lifeState]] seems to change to "INJURED" when [[damage]] aliveUnit <nowiki>>=</nowiki> 0.1 (0.1 seems to be the value defined in config under "InjuredTreshold"). |= Description | In Arma 3 [[lifeState]] seems to change to "INJURED" when [[damage]] aliveUnit <nowiki>>=</nowiki> 0.1 (0.1 seems to be the value defined in config under "InjuredTreshold"). |= Description | ||
Revision as of 20:37, 12 November 2015
Description
- Description:
- Returns the life state of the given unit. Can be one of:
 
 (Pre-Arma 3)- "ALIVE"
- "DEAD"
- "DEAD-RESPAWN"
- "DEAD-SWITCHING"
- "ASLEEP"
- "UNCONSCIOUS"
 
 (Arma 3)- "HEALTHY"
- "DEAD"
- "DEAD-RESPAWN"
- "DEAD-SWITCHING"
- "INCAPACITATED"
- "INJURED"
 
 In Arma 3 lifeState seems to change to "INJURED" when damage aliveUnit >= 0.1 (0.1 seems to be the value defined in config under "InjuredTreshold").
- Groups:
- Uncategorised
Syntax
Examples
- Example 1:
- _ls = lifeState loon; 
Additional Information
- See also:
- setUnconscious
Notes
- 
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 Only post proven facts here! Add Note
 
	