lifeState: Difference between revisions
| Killzone Kid (talk | contribs)  (format) | m (template:command argument fix) | ||
| Line 33: | Line 33: | ||
| | '''lifeState''' unit |= Syntax | | '''lifeState''' unit |= Syntax | ||
| |p1= unit: [[Object]] |=  | |p1= unit: [[Object]] |PARAMETER1=   | ||
| |p2= |=  | |p2= |PARAMETER2=   | ||
| |p3= |=  | |p3= |PARAMETER3=   | ||
| | [[String]] |=  | | [[String]] |RETURNVALUE=   | ||
| |x1= <code>_ls = [[lifeState]] loon;</code> |=  | |x1= <code>_ls = [[lifeState]] loon;</code> |EXAMPLE1=   | ||
| ____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| | [[setUnconscious]] |=  | | [[setUnconscious]] |SEEALSO=   | ||
| |  |=  | |  |MPBEHAVIOUR=   | ||
| ____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| }} | }} | ||
Revision as of 10:34, 7 April 2019
Description
- Description:
- Returns the life state of the given unit. Can be one of:
 
 (Pre-Arma 3)- "ALIVE"
- "DEAD"
- "DEAD-RESPAWN"
- "DEAD-SWITCHING"
- "ASLEEP"
- "UNCONSCIOUS"
 
 (Arma 3)- "HEALTHY"
- "DEAD"
- "DEAD-RESPAWN"
- "DEAD-SWITCHING"
- "INCAPACITATED"
- "INJURED"
 
 In Arma 3 lifeState seems to change to "INJURED" when damage aliveUnit >= 0.1 (0.1 seems to be the value defined in config under "InjuredTreshold").
- Groups:
- Uncategorised
Syntax
Examples
- Example 1:
- _ls = lifeState loon;
Additional Information
- See also:
- setUnconscious
Notes
- 
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