BIS fnc spawnVehicle: Difference between revisions
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<dt class="note">[[User:Eggbeast|Eggbeast]]</dt>  | <dt class="note">[[User:Eggbeast|Eggbeast]]</dt>  | ||
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example of how to get your vehicle NAME back  | example of how to get your vehicle NAME back <br>  | ||
|x1= <code> _vecarray = [getPos mySpawnPos, 180, "BMP3", EAST] call bis_fnc_spawnvehicle  | |||
_myvec = _vecarray select 0;<br></code>  | |||
</dd>  | </dd>  | ||
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Revision as of 00:19, 28 November 2015
Description
- Description:
 - Function to spawn a certain vehicle type with all crew (including turrets). The vehicle can either become part of an existing group or create a new group.
 - Execution:
 - call
 - Groups:
 - Uncategorised
 
Syntax
- Syntax:
 - [position,direction,type,side or group] call BIS_fnc_spawnVehicle
 - Parameters:
 - position - desired position (Array)
 - direction - desired azimuth/direction (Number)
 - type - type of the vehicle (String)
 - side or group - side or existing group (Side or Group)
 - Return Value:
 - Array - 0: created vehicle (Object), 1: all crew (Array of Objects), 2: vehicle's group (Group)
 
Examples
- Example 1:
 [getPos mySpawnPos, 180, "BMP3", EAST] call bis_fnc_spawnvehicle
Additional Information
- See also:
 - Arma 2 CfgVehicles
 
Notes
- 
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note 
Notes
- Posted on January 2, 2011
 - Lucky44
 - EDITED: You no longer need to put a Functions Module on the map for this function to work. (As of Arma 3)
 - Posted on January 23, 2011
 - nte
 - If there is no enemy on the map, it will spawn as empty.
 - Posted on December 24, 2011
 - Homer Johnston
 - Clarifying the above, you either need to use createCenter to create a side, or place a unit of the desired side on the map, otherwise the vehicle spawns empty.
 
- Posted on November 8, 2014 - 18:23 (UTC)
 - Iceman77
 - If the inputted side's center hasn't already been created, the vehicle will spawn empty.
 
- Posted on November 27, 2015
 - Eggbeast
 - 
example of how to get your vehicle NAME back 
|x1=_vecarray = [getPos mySpawnPos, 180, "BMP3", EAST] call bis_fnc_spawnvehicle _myvec = _vecarray select 0;