isBurning: Difference between revisions
| m (details added) | Killzone Kid (talk | contribs)   (see also, description) | ||
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| | Returns whether the unit is burning. | | Returns whether the unit is burning. | ||
| This returns true only if unit is damaged by nearby fire, it does '''not''' check whether a fireplace or a wreck is burning. |= Description | This returns true only if unit is damaged by nearby fire, it does '''not''' check whether a fireplace or a wreck is burning, use [[inflamed]] command for that. |= Description | ||
| ____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
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| ____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| | [[getBleedingRemaining]], [[setBleedingRemaining]], [[isBleeding]] |= SEEALSO   | | [[getBleedingRemaining]], [[setBleedingRemaining]], [[isBleeding]], [[inflamed]] |= SEEALSO   | ||
| |  |= MPBEHAVIOUR   | |  |= MPBEHAVIOUR   | ||
Revision as of 19:34, 30 July 2016
Description
- Description:
- Returns whether the unit is burning. This returns true only if unit is damaged by nearby fire, it does not check whether a fireplace or a wreck is burning, use inflamed command for that.
- Groups:
- Uncategorised
Syntax
Examples
Additional Information
Notes
- 
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