isFlashlightOn: Difference between revisions
| m (see also) | m (template:command argument fix) | ||
| Line 12: | Line 12: | ||
| | unit '''isFlashlightOn''' weapon |= Syntax | | unit '''isFlashlightOn''' weapon |= Syntax | ||
| |p1= unit: [[Object]]  |=  | |p1= unit: [[Object]]  |PARAMETER1=   | ||
| |p2= weapon: [[String]]  |=  | |p2= weapon: [[String]]  |PARAMETER2=   | ||
| | [[Boolean]] |=  | | [[Boolean]] |RETURNVALUE=   | ||
| |x1= <code>[[player]] [[isFlashlightOn]] ([[currentWeapon]] [[player]]); | |x1= <code>[[player]] [[isFlashlightOn]] ([[currentWeapon]] [[player]]); | ||
| </code>|=  | </code>|EXAMPLE1=   | ||
| ____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| | [[enableGunLights]] |=  | | [[enableGunLights]] |SEEALSO=   | ||
| |  |=  | |  |MPBEHAVIOUR=   | ||
| ____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| }} | }} | ||
Revision as of 10:34, 7 April 2019
Description
- Description:
- Returns true if there is a linked and enabled flashlight on a given weapon.
- Groups:
- Uncategorised
Syntax
Examples
- Example 1:
- player isFlashlightOn (currentWeapon player);
Additional Information
- See also:
- enableGunLights
Notes
- 
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