loadFile: Difference between revisions
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Killzone Kid (talk | contribs) (duplicate note removed) |
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Ex ArmA 1.0: _falarmEvent = compile loadfile ("syswarn\falarmEvent.sqf") | Ex ArmA 1.0: _falarmEvent = compile loadfile ("syswarn\falarmEvent.sqf") | ||
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<dd class="notedate">Posted on 11 July 2007 - 01:10 (CEST) | <dd class="notedate">Posted on 11 July 2007 - 01:10 (CEST) | ||
<dt class="note">'''[[User:Tactii|Tactii]]'''<dd class="note">The note by [[User:Pennywise|Pennywise]] is not entirely accurate. [[loadFile]] only needs to be preceded with [[compile]] when loading [[Code|code]] (for example, a [[Function|function]] contained in an [[Script (File)|.sqf file]]). Using [[loadFile]] without [[compile]] will return a [[String|string]], which, in some cases, is exactly what you want. | <dt class="note">'''[[User:Tactii|Tactii]]'''<dd class="note">The note by [[User:Pennywise|Pennywise]] is not entirely accurate. [[loadFile]] only needs to be preceded with [[compile]] when loading [[Code|code]] (for example, a [[Function|function]] contained in an [[Script (File)|.sqf file]]). Using [[loadFile]] without [[compile]] will return a [[String|string]], which, in some cases, is exactly what you want. | ||
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<dd class="notedate">Posted on 02 December 2012 - 11:17 (ZULU) | <dd class="notedate">Posted on 02 December 2012 - 11:17 (ZULU) | ||
<dt class="note">'''[[neokika]]'''<dd class="note">Please note that any comment you have within the file you load will be included, to get around that use preprocessFile instead. | <dt class="note">'''[[neokika]]'''<dd class="note">Please note that any comment you have within the file you load will be included, to get around that use preprocessFile instead. | ||
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<dd class="notedate">Posted on 25 January 2016 - 12:13 | <dd class="notedate">Posted on 25 January 2016 - 12:13 | ||
<dt class="note">'''[[User:James|James]]'''<dd class="note">Notice that you will have to activate file patching via -filePatching [[https://community.bistudio.com/wiki/Arma_3_Startup_Parameters|-filePatching]]. Otherwise, execVM and loadFile will *not* load any files outside your mission folder (like the global scripts). For more info see CMA:DevelopmentSetup (since Arma 3 1.49+). | <dt class="note">'''[[User:James|James]]'''<dd class="note">Notice that you will have to activate file patching via -filePatching [[https://community.bistudio.com/wiki/Arma_3_Startup_Parameters|-filePatching]]. Otherwise, execVM and loadFile will *not* load any files outside your mission folder (like the global scripts). For more info see CMA:DevelopmentSetup (since Arma 3 1.49+). | ||
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Revision as of 15:12, 25 January 2017
Description
- Description:
- Return content of given filename.
- Groups:
- Uncategorised
Syntax
Examples
- Example 1:
_contents = loadFile "myFunction.sqf"
Additional Information
- See also:
- preprocessFileLineNumberspreprocessFile
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on 28 November 2006 - 01:37
- Pennywise
- In Armed Assault, the 'loadfile' command must be preceded by the 'compile' command to work.
Ex OFP 1.96: _falarmEvent = loadfile ("syswarn\falarmEvent.sqf")
Ex ArmA 1.0: _falarmEvent = compile loadfile ("syswarn\falarmEvent.sqf") - Posted on 11 July 2007 - 01:10 (CEST)
- Tactii
- The note by Pennywise is not entirely accurate. loadFile only needs to be preceded with compile when loading code (for example, a function contained in an .sqf file). Using loadFile without compile will return a string, which, in some cases, is exactly what you want.
- Posted on 02 December 2012 - 11:17 (ZULU)
- neokika
- Please note that any comment you have within the file you load will be included, to get around that use preprocessFile instead.
- Posted on 25 January 2016 - 12:13
- James
- Notice that you will have to activate file patching via -filePatching [[1]]. Otherwise, execVM and loadFile will *not* load any files outside your mission folder (like the global scripts). For more info see CMA:DevelopmentSetup (since Arma 3 1.49+).
Bottom Section
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint: Resistance version 1.90
- Operation Flashpoint: Resistance: New Scripting Commands
- Operation Flashpoint: Resistance: Scripting Commands
- Command Group: Uncategorised
- Scripting Commands: Local Effect
- Scripting Commands OFP 1.99
- Scripting Commands OFP 1.96
- Scripting Commands ArmA
- Command Group: System Commands
- Scripting Commands ArmA2
- Scripting Commands Arma 3
- Scripting Commands Take On Helicopters