hideBody: Difference between revisions

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|1.00|= Game version
|1.00|= Game version
|arg= local |= Multiplayer Arguments
|eff= global |= Multiplayer Effects
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| Hides dead body of the given unit. After a short delay, the body slowly sinks into the ground. After awhile, when group of the unit becomes [[grpNull]], the body gets deleted and becomes [[objNull]]. |= Description
| Hides dead body of the given unit. After a short delay, the body slowly sinks into the ground. After awhile, when group of the unit becomes [[grpNull]], the body gets deleted and becomes [[objNull]]. If applied to alive unit, nothing happens until unit dies, then the unit's body gets hidden. If a dead unit is human player, the body is hidden but not deleted until player respawns.  |= Description
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| '''hideBody''' unit |= Syntax
| '''hideBody''' unit |= Syntax


|p1= unit: [[Object]] - dead unit |= Parameter 1
|p1= unit: [[Object]] |= Parameter 1


| [[Nothing]] |= Return value
| [[Nothing]] |= Return value

Revision as of 00:49, 11 June 2017

-wrong parameter ("Arma") defined!-1.00
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Description

Description:
Hides dead body of the given unit. After a short delay, the body slowly sinks into the ground. After awhile, when group of the unit becomes grpNull, the body gets deleted and becomes objNull. If applied to alive unit, nothing happens until unit dies, then the unit's body gets hidden. If a dead unit is human player, the body is hidden but not deleted until player respawns.
Groups:
Uncategorised

Syntax

Syntax:
hideBody unit
Parameters:
unit: Object
Return Value:
Nothing

Examples

Example 1:
hideBody player1;

Additional Information

See also:
deleteVehiclesetDamageaddToRemainsCollector

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

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