Splendid Camera – Arma 3

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=Controls=
=Controls=
[[File:A3 Splendid Camera.jpg|500px|right|Example load screen]]
[[File:A3 Splendid Camera.jpg|500px|right|Splendid Camera Interface|]]
*'''F12''': ::Take a screenshot (The PC screenshot button produces only a black image)
*'''F12''': ::Take a screenshot (The PC screenshot button produces only a black image)
*'''F1''': Open the debug console. When pointing at a target, it's stored to variable BIS_fnc_camera_target which you can freely manipulate with.
*'''F1''': Open the debug console. When pointing at a target, it's stored to variable BIS_fnc_camera_target which you can freely manipulate with.
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Positions, including camera parameters can be stored by pressing '''CTRL + 0,1,2.....9'''.
Positions, including camera parameters can be stored by pressing '''CTRL + 0,1,2.....9'''.
One a position was stored it can be loaded by pressing the number key of the slot is was saved in.
One a position was stored it can be loaded by pressing the number key of the slot is was saved in.


=Use of [[BIS_fnc_camera]]=
=Use of [[BIS_fnc_camera]]=

Revision as of 11:17, 3 April 2018

Description

The Splendid Camera is available in Eden Editor and Mission Editor: Debug Console (Arma 3). It can be used to capture scenes, look around the map or create splendid screenshots.


Controls

A3 Splendid Camera.jpg
  • F12: ::Take a screenshot (The PC screenshot button produces only a black image)
  • F1: Open the debug console. When pointing at a target, it's stored to variable BIS_fnc_camera_target which you can freely manipulate with.
  • LMB: Camera Movement
  • RMB: Camera rotation and pitch
  • Ctrl + RMB: Camera banking
  • Space: Teleports player under crosshairs
  • M: Toggle map
  • Ctrl + X: Export camera params
  • CTRL + C: Copy camera parameters (Can be used in BIS_fnc_camera)
  • CTRL + V: Paste camera parameters
  • ESC: Exit

Changeable Controls

  • W,S,A,D,Q,Y: Translational movement
  • Left and Right Shift: Speed modifier
  • -:Zoom out
  • +: Zoom in
  • Num 5: Reset view
  • Num 2,4,6,8: Look around
  • N: Toggle vision mode
  • Backspace: Toggle interface

Save & load positions

Positions, including camera parameters can be stored by pressing CTRL + 0,1,2.....9. One a position was stored it can be loaded by pressing the number key of the slot is was saved in.

Use of BIS_fnc_camera

Exporting positions by pressing CTRL + C results in the following format: ["Stratis",[6485.92,4680.7,25.018],244.086,0.7,[-45.4546,0],0,0,721.084,0.3,0,1,0,1] 0: String Island name
1: Position Position of the camera
2: Number Direction of the camera
3: Number FOV
4: Array [Pitch,Bank]
5: Number Focus
6: Number Aperture
7: Number Daytime
8: Number Overcast
9: Number Acctime
10: Number Brightness
11: Number Contrast
12: Number Saturation

Calling BIS_fnc_camera with the exported array will automcatically open the camera and move to the given position with given parameters. ["Paste",["Stratis",[6111.09,4434.62,32.4268],242.722,0.7,[-35.7576,0],0,0,721.084,0.3,0,1,0,1]] call BIS_fnc_camera;

Settings

The camera comes also with the possibility to change the appearance of the current scene by allowing the player to change various parameters.

Focus

Changes the distance between the virtual lens and the sharp area of the photo. Default AUTO

Aperture

Defines how much light enters the virtual lens. A higher value means less light, but a photo which is sharp even in the corners. A low value means it’s only sharp in the center and gradually becomes unsharp.

Brightness

Changes the brightness of the photo.

Contrast

Changes the contrast of the photo.

Saturation

Defines how vivid the photo will be. Zero means black/white.

Daytime

Time of the day in format 0-24h.

Overcast

Defines how cloudy the scene will be.

Acctime

Defines the simulation time of the scene. Zero means no movement