getShotParents: Difference between revisions
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Killzone Kid (talk | contribs) (description) |
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| [[Array]] - [vehicle, instigator] |= Return Value | | [[Array]] - [vehicle, instigator] |= Return Value | ||
|x1= <code>_shotParents = [[getShotParents]] myProjectile;</code> |= Example 1 | |x1= <code>_shotParents = [[getShotParents]] myProjectile;</code> |= Example 1 | ||
|x2= <code> | |x2= <code>batmobile [[addEventHandler]] ["Fired", {[[systemChat]] [[str]] [[getShotParents]] (_this [[select]] 6)}];</code> |= Example 2 | ||
| [[setShotParents]] |= See Also | | [[setShotParents]] |= See Also | ||
}} | }} |
Revision as of 16:46, 17 April 2018
Description
- Description:
- Returns shot information Array for the given projectile in format [vehicle, instigator], where vehicle is the vehicle the shot was fired from, and the instigator is the person who pulled the trigger. If shot was fired by a soldier on foot or in FFV position in vehicle, the soldier is returned for the vehicle.
- Groups:
- Uncategorised
Syntax
- Syntax:
- getShotParents projectile
- Parameters:
- projectile: Object - the actual projectile shot
- Return Value:
- Array - [vehicle, instigator]
Examples
- Example 1:
_shotParents = getShotParents myProjectile;
- Example 2:
batmobile addEventHandler ["Fired", {systemChat str getShotParents (_this select 6)}];
Additional Information
- See also:
- setShotParents
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note