save3DENInventory: Difference between revisions
Jump to navigation
Jump to search
Killzone Kid (talk | contribs) (types of args) |
Killzone Kid (talk | contribs) mNo edit summary |
||
Line 9: | Line 9: | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| [[save3DENInventory]] entities |= Syntax | | [[save3DENInventory]] entities |= Syntax | ||
|p1= entities: [[Array]] | |p1= entities: [[Array]] of types [[Eden Entity]] or [[Eden ID]] |= Parameter 1 | ||
| [[Nothing]] |= Return Value | | [[Nothing]] |= Return Value |
Revision as of 16:29, 27 August 2018
Description
- Description:
- Saves current state of entitie's inventory to SQM.
- Groups:
- Uncategorised
Syntax
- Syntax:
- save3DENInventory entities
- Parameters:
- entities: Array of types Eden Entity or Eden ID
- Return Value:
- Nothing
Examples
- Example 1:
- save3DENInventory [_soldier1,_solider2]
Additional Information
- See also:
- get3DENMouseOver add3DENConnection add3DENEventHandler collect3DENHistory create3DENComposition create3DENEntity current3DENOperation delete3DENEntities do3DENAction get3DENActionState get3DENAttribute get3DENCamera get3DENConnections get3DENEntityID get3DENGrid get3DENIconsVisible get3DENLinesVisible get3DENSelected is3DEN is3DENMultiplayer move3DENCamera remove3DENConnection remove3DENEventHandler removeAll3DENEventHandlers set3DENAttributes set3DENGrid set3DENIconsVisible set3DENLinesVisible set3DENObjectType
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note