setUnitLoadout: Difference between revisions
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|arg= global |= Arguments in MP | |arg= global |= Arguments in MP | ||
|eff= global |= Effects in MP | |eff= global |= Effects in MP | ||
| Creates a loadout from given inventory structure and applies it to a unit. | | Creates a loadout from given inventory structure and applies it to a unit. When [[String]] for class name is supplied, the command will search <tt>CfgVehicles</tt> for the given class in order to extract the loadout from config. If [[Config]] is given, it will search given config (including [[missionConfigFile | mission config]]) for the loadout information. In either case, the config should contain the following entries, which is standard for any unit class, for example: | ||
<syntaxhighlight lang=cpp> | |||
class MyLoadout | |||
{ | |||
uniformClass = "U_B_CombatUniform_mcam"; | |||
backpack = "B_AssaultPack_mcamo"; | |||
linkedItems[] = {"V_PlateCarrier1_rgr","H_HelmetB","ItemCompass","ItemWatch","ItemRadio","NVGoggles"}; | |||
weapons[] = {"arifle_MX_ACO_pointer_F","hgun_P07_F"}; | |||
items[] = {"FirstAidKit","FirstAidKit","FirstAidKit"}; | |||
magazines[] = {"30Rnd_65x39_caseless_mag","16Rnd_9x21_Mag","SmokeShell","HandGrenade","HandGrenade","HandGrenade","HandGrenade","HandGrenade","HandGrenade","HandGrenade","HandGrenade","HandGrenade","HandGrenade","HandGrenade","HandGrenade","HandGrenade","HandGrenade","HandGrenade","HandGrenade","HandGrenade","HandGrenade","HandGrenade","HandGrenade","HandGrenade","HandGrenade","HandGrenade","HandGrenade"}; | |||
};</syntaxhighlight> | |||
| unit [[setUnitLoadout]] | | unit [[setUnitLoadout]] loadout|= Syntax | ||
|p1= unit: [[Object]] |= Parameter 1 | |p1= unit: [[Object]] |= Parameter 1 | ||
|p2= loadout: [[Array]] - | |p2= loadout: [[Array]] - [[Unit Loadout Array]] |= Parameter 2 | ||
| [[Nothing]] |= RETURNVALUE | | [[Nothing]] |= RETURNVALUE | ||
|x1= <code> | |||
player_2 [[setUnitLoadout]] | |||
| s2= unit [[setUnitLoadout]] [loadout, fullMagazines]|= Syntax | |||
|p21= unit: [[Object]] |= Parameter 1 | |||
|p22=[loadout, fullMagazines] : [[Array]]|= | |||
|p23= loadout: [[Array]] - [[Unit Loadout Array]] |= Parameter 2 | |||
|p24= fullMagazines: [[Boolean]] - Partially emptied magazines will be refilled when the loadout is applied - Default: [[false]]|= Parameter3 | |||
| r2= [[Nothing]] |= RETURNVALUE | |||
|s3= unit [[setUnitLoadout]] name |= Syntax | |||
|p41= unit: [[Object]] |= Parameter 1 | |||
|p42= name: [[String]] - class name (see description)|= Parameter 1 | |||
|r3= [[Nothing]] |= Return value | |||
|s4= unit [[setUnitLoadout]] config |= Syntax | |||
|p61= unit: [[Object]] |= Parameter 1 | |||
|p62= config: [[Config]] - config class (see description) |= Parameter 1 | |||
|r4= [[Nothing]] |= Return value | |||
|x1= <code>player_2 [[setUnitLoadout]] ([[getUnitLoadout]] player_1); // Copies loadout from player_1 and applies it to player_2 </code>|= EXAMPLE1 | |||
|x2= <code>player_2 [[setUnitLoadout]] <nowiki>[</nowiki>[[getUnitLoadout]] player_1, [[true]]]; // Copies loadout from player_1 and applies it to player_2 while topping up all magazines</code>|= EXAMPLE2 | |||
|x3= <code>_unit [[setUnitLoadout]] "B_Soldier_F";</code>|= | |||
|x4= <code>_unit [[setUnitLoadout]] ([[configFile]] >> "CfgVehicles" >> "B_Soldier_F");</code>|= | |||
|x5= <code>_unit [[setUnitLoadout]] ([[missionConfigFile]] >> "MyLoadout");</code>|= | |||
| [[getUnitLoadout]]|= SEEALSO | | [[getUnitLoadout]]|= SEEALSO |
Revision as of 16:37, 15 October 2018
Description
- Description:
- Creates a loadout from given inventory structure and applies it to a unit. When String for class name is supplied, the command will search CfgVehicles for the given class in order to extract the loadout from config. If Config is given, it will search given config (including mission config) for the loadout information. In either case, the config should contain the following entries, which is standard for any unit class, for example:
class MyLoadout { uniformClass = "U_B_CombatUniform_mcam"; backpack = "B_AssaultPack_mcamo"; linkedItems[] = {"V_PlateCarrier1_rgr","H_HelmetB","ItemCompass","ItemWatch","ItemRadio","NVGoggles"}; weapons[] = {"arifle_MX_ACO_pointer_F","hgun_P07_F"}; items[] = {"FirstAidKit","FirstAidKit","FirstAidKit"}; magazines[] = {"30Rnd_65x39_caseless_mag","16Rnd_9x21_Mag","SmokeShell","HandGrenade","HandGrenade","HandGrenade","HandGrenade","HandGrenade","HandGrenade","HandGrenade","HandGrenade","HandGrenade","HandGrenade","HandGrenade","HandGrenade","HandGrenade","HandGrenade","HandGrenade","HandGrenade","HandGrenade","HandGrenade","HandGrenade","HandGrenade","HandGrenade","HandGrenade","HandGrenade","HandGrenade"}; };
- Groups:
- Uncategorised
Syntax 1
- Syntax:
- unit setUnitLoadout loadout
- Parameters:
- unit: Object
- loadout: Array - Unit Loadout Array
- Return Value:
- Nothing
Syntax 2
- Syntax:
- unit setUnitLoadout [loadout, fullMagazines]
- Parameters:
- unit: Object
- [loadout, fullMagazines] : Array
- loadout: Array - Unit Loadout Array
- fullMagazines: Boolean - Partially emptied magazines will be refilled when the loadout is applied - Default: false
- Return Value:
- Nothing
Syntax 3
- Syntax:
- unit setUnitLoadout name
- Parameters:
- unit: Object
- name: String - class name (see description)
- Return Value:
- Nothing
Syntax 4
- Syntax:
- unit setUnitLoadout config
- Parameters:
- unit: Object
- config: Config - config class (see description)
- Return Value:
- Nothing
Examples
- Example 1:
player_2 setUnitLoadout (getUnitLoadout player_1); // Copies loadout from player_1 and applies it to player_2
- Example 2:
player_2 setUnitLoadout [getUnitLoadout player_1, true]; // Copies loadout from player_1 and applies it to player_2 while topping up all magazines
- Example 3:
_unit setUnitLoadout "B_Soldier_F";
- Example 4:
_unit setUnitLoadout (configFile >> "CfgVehicles" >> "B_Soldier_F");
- Example 5:
_unit setUnitLoadout (missionConfigFile >> "MyLoadout");
Additional Information
- See also:
- getUnitLoadout
Notes
-
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