canVehicleCargo: Difference between revisions
Jump to navigation
Jump to search
Killzone Kid (talk | contribs) No edit summary |
m (Bot: Replacing category Scripting Commands Arma 3 with Arma 3: Scripting Commands) |
||
Line 44: | Line 44: | ||
<!-- Appropriate categories go here --> | <!-- Appropriate categories go here --> | ||
[[Category: | [[Category:Arma 3: Scripting Commands]] | ||
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]] | [[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]] |
Revision as of 16:55, 3 December 2018
Description
- Description:
- Returns bool array if it is possible to load cargo inside vehicle and if possible to load cargo into empty vehicle
- Multiplayer:
- -
- Groups:
- Uncategorised
Syntax
- Syntax:
- vehicle canVehicleCargo cargo
- Parameters:
- vehicle: Object - vehicle carrying cargo
- cargo: Object - cargo to put in vehicle
- Return Value:
- Array - [WillFitIntoCurrentVehicle, WillFitIntoEmptyVehicle]
Examples
- Example 1:
- Blackfish with no vehicle cargo loaded
_result = blackfish canVehicleCargo offroad; //[true, true]
- Example 2:
- Blackfish with one vehicle cargo called offroad already loaded
_result = blackfish canVehicleCargo offroad; //[false, false]
Even if the Blackfish was empty offroad can't be loaded because it's already in a cargo space - Example 3:
- Blackfish with one vehicle cargo called offroad already loaded
_result = blackfish canVehicleCargo offroad2; //[false, true]
offroad2 can't be loaded because there isn't enough space in the Blackfish, but if there was space offroad2 could be loaded into the Blackfish
Additional Information
- See also:
- Vehicle in Vehicle Transport setVehicleCargo enableVehicleCargo getVehicleCargo isVehicleCargo vehicleCargoEnabled
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note