Tile - Variable member – Ylands

From Bohemia Interactive Community
Jump to navigation Jump to search
No edit summary
No edit summary
Line 9: Line 9:
*'''Member''' variables of [[Ylands Game logic - Global storage|'''Global Storage''']] are considered '''global''' variables within the scope of whole game script.
*'''Member''' variables of [[Ylands Game logic - Global storage|'''Global Storage''']] are considered '''global''' variables within the scope of whole game script.
*'''Member''' variables of [[Ylands Game logic - Entity storage|'''Entity Storage''']] are considered '''member''' variables of [[Ylands Tile - Storage owner literal|'''Storage Owner''']].
*'''Member''' variables of [[Ylands Game logic - Entity storage|'''Entity Storage''']] are considered '''member''' variables of [[Ylands Tile - Storage owner literal|'''Storage Owner''']].
*See aslo: [[Ylands Visual scripting introduction|'''Introduction to Visual scripting''']], [[Ylands Script conventions|'''Conventions''']].
*See also: [[Ylands Visual scripting introduction|'''Introduction to Visual scripting''']], [[Ylands Script conventions|'''Conventions''']].




----
----
{{Ylands scripting navbox}}
{{Ylands scripting navbox}}

Revision as of 16:49, 12 December 2018

Ylands Tile - Variable member.png

  • Member variable is exclusive variable local to currently edited game object (entity or game logic).
  • Member variables can be accessed from everywhere within the current object script.
  • All member variables of current object are listed in Variables - This pallet.
  • New variables are added by clicking Create new variable at the top of the variable pallet.
  • Default value of a variable is 0.

Notes



Template:Ylands scripting navbox