Tile - Variable member – Ylands
Jump to navigation
Jump to search
No edit summary |
No edit summary |
||
Line 9: | Line 9: | ||
*'''Member''' variables of [[Ylands Game logic - Global storage|'''Global Storage''']] are considered '''global''' variables within the scope of whole game script. | *'''Member''' variables of [[Ylands Game logic - Global storage|'''Global Storage''']] are considered '''global''' variables within the scope of whole game script. | ||
*'''Member''' variables of [[Ylands Game logic - Entity storage|'''Entity Storage''']] are considered '''member''' variables of [[Ylands Tile - Storage owner literal|'''Storage Owner''']]. | *'''Member''' variables of [[Ylands Game logic - Entity storage|'''Entity Storage''']] are considered '''member''' variables of [[Ylands Tile - Storage owner literal|'''Storage Owner''']]. | ||
*See | *See also: [[Ylands Visual scripting introduction|'''Introduction to Visual scripting''']], [[Ylands Script conventions|'''Conventions''']]. | ||
---- | ---- | ||
{{Ylands scripting navbox}} | {{Ylands scripting navbox}} |
Revision as of 16:49, 12 December 2018
- Member variable is exclusive variable local to currently edited game object (entity or game logic).
- Member variables can be accessed from everywhere within the current object script.
- All member variables of current object are listed in Variables - This pallet.
- New variables are added by clicking Create new variable at the top of the variable pallet.
- Default value of a variable is 0.
Notes
- Member variables of Global Storage are considered global variables within the scope of whole game script.
- Member variables of Entity Storage are considered member variables of Storage Owner.
- See also: Introduction to Visual scripting, Conventions.