BIS fnc boundingBoxCorner: Difference between revisions
Jump to navigation
Jump to search
Killzone Kid (talk | contribs) (description) |
m (adding cat) |
||
Line 65: | Line 65: | ||
[[Category:{{Name|tkoh}}: Functions|{{uc:boundingBoxCorner}}]] | [[Category:{{Name|tkoh}}: Functions|{{uc:boundingBoxCorner}}]] | ||
[[Category:{{Name|arma3}}: Functions|{{uc:boundingBoxCorner}}]] | [[Category:{{Name|arma3}}: Functions|{{uc:boundingBoxCorner}}]] | ||
[[Category:Placeholder function]] |
Revision as of 12:13, 2 April 2019
Description
- Description:
/* Description: Returns position of all four bounding box corners OR Returns position of the nearest corner to the given position Parameter(s): _this: OBJECT - object with bounding box OR _this: ARRAY in format: 0: OBJECT - object with bounding box 1: ARRAY or OBJECT - position for which the nearest corner is returned Returns: ARRAY in format [pos1, pos2, pos3, pos4] - 4 corners of the bounding box OR ARRAY in format [x,y,z] - position of the nearest corner Example 1: _corners = car call BIS_fnc_boundingBoxCorner; Example 2: _nearestCorner = [car, player] call BIS_fnc_boundingBoxCorner; */
(Placeholder description extracted from the function header by BIS_fnc_exportFunctionsToWiki)- Execution:
- call
- Groups:
- Uncategorised
Syntax
- Syntax:
- Syntax needed
- Return Value:
- Return value needed
Examples
- Example 1:
Additional Information
- See also:
- See also needed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note