preloadCamera: Difference between revisions
|  (This is stub only.) |  (Added basic description.) | ||
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| <h2 style="color:#000066">''' preloadCamera '''</h2> | <h2 style="color:#000066">''' preloadCamera ''position'''''</h2> | ||
| '''Operand types:''' | '''Operand types:''' | ||
| [[Array]] position | |||
| '''Type of returned value:''' | '''Type of returned value:''' | ||
| Line 15: | Line 15: | ||
| [[Boolean]] | [[Boolean]] | ||
| { | '''Compatibility:''' | ||
| Version 2.40 required. | |||
| '''Description:''' | |||
| Preload all textures and models around given position (format [[Position]]) to avoid visual artifacts after camera is moved. Should be used before any abrupt camera change / cut. | |||
| Returns true once all data are ready. | |||
| '''Example:''' | |||
| [[spawn]] {[[waitUntil]] '''preloadCamera''' [[markerPos]] "cam_location_2"} | |||
Revision as of 21:11, 17 July 2006
preloadCamera position
Operand types:
Array position
Type of returned value:
Compatibility:
Version 2.40 required.
Description:
Preload all textures and models around given position (format Position) to avoid visual artifacts after camera is moved. Should be used before any abrupt camera change / cut.
Returns true once all data are ready.
Example:
