preloadCamera: Difference between revisions
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<h2 style="color:#000066">''' preloadCamera '''</h2> | <h2 style="color:#000066">''' preloadCamera ''position'''''</h2> | ||
'''Operand types:''' | '''Operand types:''' | ||
[[Array]] position | |||
'''Type of returned value:''' | '''Type of returned value:''' | ||
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[[Boolean]] | [[Boolean]] | ||
{ | '''Compatibility:''' | ||
Version 2.40 required. | |||
'''Description:''' | |||
Preload all textures and models around given position (format [[Position]]) to avoid visual artifacts after camera is moved. Should be used before any abrupt camera change / cut. | |||
Returns true once all data are ready. | |||
'''Example:''' | |||
[[spawn]] {[[waitUntil]] '''preloadCamera''' [[markerPos]] "cam_location_2"} |
Revision as of 21:11, 17 July 2006
preloadCamera position
Operand types:
Array position
Type of returned value:
Compatibility:
Version 2.40 required.
Description:
Preload all textures and models around given position (format Position) to avoid visual artifacts after camera is moved. Should be used before any abrupt camera change / cut.
Returns true once all data are ready.
Example: