set3DENLayer: Difference between revisions

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m (format)
m (template:command argument fix)
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| entity '''set3DENLayer''' layerID |= Syntax
| entity '''set3DENLayer''' layerID |= Syntax
|p1= entity: [[Eden Entity]] |= PARAMETER1
|p1= entity: [[Eden Entity]] |PARAMETER1=
|p2= layerID: [[Number]] - layer ID as returned by [[add3DENLayer]] command |= PARAMETER2
|p2= layerID: [[Number]] - layer ID as returned by [[add3DENLayer]] command |PARAMETER2=
| [[Bool]] - [[true]] if the entity was moved succesfully |= RETURNVALUE
| [[Bool]] - [[true]] if the entity was moved succesfully |RETURNVALUE=  


|x1= <code>_myLayer = -1 [[add3DENLayer]] "CTRG";
|x1= <code>_myLayer = -1 [[add3DENLayer]] "CTRG";
[[player]] [[set3DENLayer]] _myLayer;</code>|= EXAMPLE1
[[player]] [[set3DENLayer]] _myLayer;</code>|EXAMPLE1=  
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[[remove3DENLayer]]
[[remove3DENLayer]]
[[get3DENLayerEntities]]
[[get3DENLayerEntities]]
  |= SEEALSO
  |SEEALSO=  
|  |= MPBEHAVIOUR
|  |MPBEHAVIOUR=  
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}}
}}

Revision as of 10:36, 7 April 2019

Hover & click on the images for description

Description

Description:
Set layer for Eden Entity.
Groups:
Uncategorised

Syntax

Syntax:
entity set3DENLayer layerID
Parameters:
entity: Eden Entity
layerID: Number - layer ID as returned by add3DENLayer command
Return Value:
Bool - true if the entity was moved succesfully

Examples

Example 1:
_myLayer = -1 add3DENLayer "CTRG"; player set3DENLayer _myLayer;

Additional Information

See also:
add3DENLayer remove3DENLayer get3DENLayerEntities

Notes

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Only post proven facts here! Add Note

Notes


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