preloadCamera: Difference between revisions
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Version 2.40 required. | Version 2.40 required. | ||
'''Description:''' | '''Description:''' | ||
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Returns true once all data are ready. | Returns true once all data are ready. | ||
'''Example:''' | '''Example:''' | ||
[[spawn]] {[[waitUntil]] '''preloadCamera''' [[markerPos]] "cam_location_2"} | [[spawn]] {[[waitUntil]] '''preloadCamera''' [[markerPos]] "cam_location_2"} |
Revision as of 00:20, 18 July 2006
preloadCamera position
Operand types:
Array position
Type of returned value:
Compatibility:
Version 2.40 required.
Description:
Preload all textures and models around given position (format Position) to avoid visual artifacts after camera is moved. Should be used before any abrupt camera change / cut.
Returns true once all data are ready.
Example: