BIS fnc diagBulletCam: Difference between revisions
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| Add a "bullet camera" to shots fired by the specified unit. |= | | Add a "bullet camera" to shots fired by the specified unit. |DESCRIPTION= | ||
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| unit call [[BIS_fnc_diagBulletCam]] |= | | unit call [[BIS_fnc_diagBulletCam]] |SYNTAX= | ||
|p1= unit: [[Object]] - the shooting unit. Can be a vehicle. |= Parameter 1 | |p1= unit: [[Object]] - the shooting unit. Can be a vehicle. |= Parameter 1 | ||
| [[Boolean]] - [[true]] when done |= | | [[Boolean]] - [[true]] when done |RETURNVALUE= | ||
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| [[:Category:Event_Handlers|Event Handlers]], [[:Category:Command_Group:_Camera_Control|Camera Control Commands]] |= | | [[:Category:Event_Handlers|Event Handlers]], [[:Category:Command_Group:_Camera_Control|Camera Control Commands]] |SEEALSO= | ||
}} | }} | ||
Revision as of 11:27, 7 April 2019
Description
- Description:
- Add a "bullet camera" to shots fired by the specified unit.
- Execution:
- call
- Groups:
- Uncategorised
Syntax
- Syntax:
- unit call BIS_fnc_diagBulletCam
- Parameters:
- unit: Object - the shooting unit. Can be a vehicle.
- Return Value:
- Boolean - true when done
Examples
- Example 1:
player call BIS_fnc_diagBulletCam;
- Example 2:
// bullet camera will be removed after 10s _unit = player; _unit call BIS_fnc_diagBulletCam; _ehIndex = _unit getVariable "bis_fnc_diagBulletCam_fired"; sleep 10; _unit removeEventHandler ["fired", _ehIndex];
Additional Information
- See also:
- Event HandlersCamera Control Commands
Notes
-
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