BIS fnc EXP camp setSkill: Difference between revisions
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| Sets skill for an entire AI side. The skill will be calculated using a lerp function. Function will take player as multiplier.{{Informative|Function only needs to be executed on the server.}} |= | | Sets skill for an entire AI side. The skill will be calculated using a lerp function. Function will take player as multiplier.{{Informative|Function only needs to be executed on the server.}} |DESCRIPTION= | ||
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| [side,skillMin,skillAimMin,skillMax,skillAimMax] call [[BIS_fnc_EXP_camp_setSkill]];|= | | [side,skillMin,skillAimMin,skillMax,skillAimMax] call [[BIS_fnc_EXP_camp_setSkill]];|SYNTAX= | ||
|p1= side: [[Side]] - Side of which AI skill should be changed|= Parameter 1 | |p1= side: [[Side]] - Side of which AI skill should be changed|= Parameter 1 | ||
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|p5= skillAimMax: [[Number]] - (Optional, default 0.5) Maximal aiming skill|= Parameter 5 | |p5= skillAimMax: [[Number]] - (Optional, default 0.5) Maximal aiming skill|= Parameter 5 | ||
| |= | | |RETURNVALUE= | ||
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| [[Arma 3 AI Skill]], [[setSkill]], [[skillFinal]], [[BIS_fnc_EXP_camp_dynamicAISkill]]|= | | [[Arma 3 AI Skill]], [[setSkill]], [[skillFinal]], [[BIS_fnc_EXP_camp_dynamicAISkill]]|SEEALSO= | ||
}} | }} | ||
[[Category:Function Group: Campaign|{{uc:EXP_camp_setSkill}}]] | [[Category:Function Group: Campaign|{{uc:EXP_camp_setSkill}}]] | ||
[[Category:Functions|{{uc:EXP_camp_setSkill}}]] | [[Category:Functions|{{uc:EXP_camp_setSkill}}]] | ||
[[Category:{{Name|arma3}}: Functions|{{uc:EXP_camp_setSkill}}]] | [[Category:{{Name|arma3}}: Functions|{{uc:EXP_camp_setSkill}}]] |
Revision as of 11:28, 7 April 2019
Description
- Description:
- Sets skill for an entire AI side. The skill will be calculated using a lerp function. Function will take player as multiplier.
- Execution:
- call
- Groups:
- Uncategorised
Syntax
- Syntax:
- [side,skillMin,skillAimMin,skillMax,skillAimMax] call BIS_fnc_EXP_camp_setSkill;
- Parameters:
- side: Side - Side of which AI skill should be changed
- skillMin: Number - (Optional, default 0.5) Minimal general skill
- skillAimMin: Number - (Optional, default 0.3) Minimal aiming skill
- skillMax: Number - (Optional, default 0.8) Maximal general skill
- skillAimMax: Number - (Optional, default 0.5) Maximal aiming skill
- Return Value:
- Return value needed
Examples
- Example 1:
[WEST,0.1,0.2,0.7,0.6] call BIS_fnc_EXP_camp_setSkill;
Additional Information
Notes
-
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