BIS fnc EXP camp setSkill: Difference between revisions
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| [side,skillMin,skillAimMin,skillMax,skillAimMax] call [[BIS_fnc_EXP_camp_setSkill]];|SYNTAX= | | [side,skillMin,skillAimMin,skillMax,skillAimMax] call [[BIS_fnc_EXP_camp_setSkill]];|SYNTAX= | ||
|p1= side: [[Side]] - Side of which AI skill should be changed|= | |p1= side: [[Side]] - Side of which AI skill should be changed|PARAMETER1= | ||
|p2= skillMin: [[Number]] - (Optional, default 0.5) Minimal general skill|= | |p2= skillMin: [[Number]] - (Optional, default 0.5) Minimal general skill|PARAMETER2= | ||
|p3= skillAimMin: [[Number]] - (Optional, default 0.3) Minimal aiming skill|= | |p3= skillAimMin: [[Number]] - (Optional, default 0.3) Minimal aiming skill|PARAMETER3= | ||
|p4= skillMax: [[Number]] - (Optional, default 0.8) Maximal general skill|= | |p4= skillMax: [[Number]] - (Optional, default 0.8) Maximal general skill|PARAMETER4= | ||
|p5= skillAimMax: [[Number]] - (Optional, default 0.5) Maximal aiming skill|= | |p5= skillAimMax: [[Number]] - (Optional, default 0.5) Maximal aiming skill|PARAMETER5= | ||
| |RETURNVALUE= | | |RETURNVALUE= |
Revision as of 14:30, 7 April 2019
Description
- Description:
- Sets skill for an entire AI side. The skill will be calculated using a lerp function. Function will take player as multiplier.
- Execution:
- call
- Groups:
- Uncategorised
Syntax
- Syntax:
- [side,skillMin,skillAimMin,skillMax,skillAimMax] call BIS_fnc_EXP_camp_setSkill;
- Parameters:
- side: Side - Side of which AI skill should be changed
- skillMin: Number - (Optional, default 0.5) Minimal general skill
- skillAimMin: Number - (Optional, default 0.3) Minimal aiming skill
- skillMax: Number - (Optional, default 0.8) Maximal general skill
- skillAimMax: Number - (Optional, default 0.5) Maximal aiming skill
- Return Value:
- Return value needed
Examples
- Example 1:
[WEST,0.1,0.2,0.7,0.6] call BIS_fnc_EXP_camp_setSkill;
Additional Information
Notes
-
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