getShotParents: Difference between revisions

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|eff=  |= Multiplayer Effects
|eff=  |= Multiplayer Effects
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| Returns shot information [[Array]] for the given projectile in format [vehicle, instigator], where vehicle is the vehicle the shot was fired from, and the instigator is the person who pulled the trigger. If shot was fired by a soldier on foot or in FFV position in vehicle, the soldier is returned for the vehicle. |= Description
| Returns shot information [[Array]] for the given projectile in format [vehicle, instigator], where vehicle is the vehicle the shot was fired from, and the instigator is the person who pulled the trigger. If shot was fired by a soldier on foot or in FFV position in vehicle, the soldier is returned for the vehicle. |DESCRIPTION=
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| [[getShotParents]] projectile |= Syntax
| [[getShotParents]] projectile |SYNTAX=
|p1= projectile: [[Object]] - the actual projectile shot |= Parameter 1
|p1= projectile: [[Object]] - the actual projectile shot |PARAMETER1=
|p2=  |= Parameter 2
|p2=  |PARAMETER2=
|p3=  |= Parameter 3
|p3=  |PARAMETER3=
|p3=  |= Parameter 4
|p3=  |PARAMETER4=
|p3=  |= Parameter 5
|p3=  |PARAMETER5=
|p3=  |= Parameter 6
|p3=  |PARAMETER6=
| [[Array]] - [vehicle, instigator] |= Return Value
| [[Array]] - [vehicle, instigator] |RETURNVALUE=
|x1= <code>_shotParents = [[getShotParents]] myProjectile;</code> |= Example 1
|x1= <code>_shotParents = [[getShotParents]] myProjectile;</code> |EXAMPLE1=
|x2= <code>batmobile [[addEventHandler]] ["Fired", {[[systemChat]] [[str]] [[getShotParents]] (_this [[select]] 6)}];</code> |= Example 2
|x2= <code>batmobile [[addEventHandler]] ["Fired", {[[systemChat]] [[str]] [[getShotParents]] (_this [[select]] 6)}];</code> |EXAMPLE2=
| [[setShotParents]] |= See Also
| [[setShotParents]] |SEEALSO=
}}
}}



Revision as of 14:40, 7 April 2019

Hover & click on the images for description

Description

Description:
Returns shot information Array for the given projectile in format [vehicle, instigator], where vehicle is the vehicle the shot was fired from, and the instigator is the person who pulled the trigger. If shot was fired by a soldier on foot or in FFV position in vehicle, the soldier is returned for the vehicle.
Groups:
Uncategorised

Syntax

Syntax:
getShotParents projectile
Parameters:
projectile: Object - the actual projectile shot
Return Value:
Array - [vehicle, instigator]

Examples

Example 1:
_shotParents = getShotParents myProjectile;
Example 2:
batmobile addEventHandler ["Fired", {systemChat str getShotParents (_this select 6)}];

Additional Information

See also:
setShotParents

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

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