getShotParents: Difference between revisions
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|eff= |= Multiplayer Effects | |eff= |= Multiplayer Effects | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| Returns shot information [[Array]] for the given projectile in format [vehicle, instigator], where vehicle is the vehicle the shot was fired from, and the instigator is the person who pulled the trigger. If shot was fired by a soldier on foot or in FFV position in vehicle, the soldier is returned for the vehicle. |= | | Returns shot information [[Array]] for the given projectile in format [vehicle, instigator], where vehicle is the vehicle the shot was fired from, and the instigator is the person who pulled the trigger. If shot was fired by a soldier on foot or in FFV position in vehicle, the soldier is returned for the vehicle. |DESCRIPTION= | ||
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| [[getShotParents]] projectile |= | | [[getShotParents]] projectile |SYNTAX= | ||
|p1= projectile: [[Object]] - the actual projectile shot |= | |p1= projectile: [[Object]] - the actual projectile shot |PARAMETER1= | ||
|p2= |= | |p2= |PARAMETER2= | ||
|p3= |= | |p3= |PARAMETER3= | ||
|p3= |= | |p3= |PARAMETER4= | ||
|p3= |= | |p3= |PARAMETER5= | ||
|p3= |= | |p3= |PARAMETER6= | ||
| [[Array]] - [vehicle, instigator] |= | | [[Array]] - [vehicle, instigator] |RETURNVALUE= | ||
|x1= <code>_shotParents = [[getShotParents]] myProjectile;</code> |= | |x1= <code>_shotParents = [[getShotParents]] myProjectile;</code> |EXAMPLE1= | ||
|x2= <code>batmobile [[addEventHandler]] ["Fired", {[[systemChat]] [[str]] [[getShotParents]] (_this [[select]] 6)}];</code> |= | |x2= <code>batmobile [[addEventHandler]] ["Fired", {[[systemChat]] [[str]] [[getShotParents]] (_this [[select]] 6)}];</code> |EXAMPLE2= | ||
| [[setShotParents]] |= | | [[setShotParents]] |SEEALSO= | ||
}} | }} | ||
Revision as of 14:40, 7 April 2019
Description
- Description:
- Returns shot information Array for the given projectile in format [vehicle, instigator], where vehicle is the vehicle the shot was fired from, and the instigator is the person who pulled the trigger. If shot was fired by a soldier on foot or in FFV position in vehicle, the soldier is returned for the vehicle.
- Groups:
- Uncategorised
Syntax
- Syntax:
- getShotParents projectile
- Parameters:
- projectile: Object - the actual projectile shot
- Return Value:
- Array - [vehicle, instigator]
Examples
- Example 1:
_shotParents = getShotParents myProjectile;
- Example 2:
batmobile addEventHandler ["Fired", {systemChat str getShotParents (_this select 6)}];
Additional Information
- See also:
- setShotParents
Notes
-
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