runInitScript: Difference between revisions
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| Fades in mission screen and re-executes <tt>init.sqf</tt> and <tt>init.sqs</tt> scripts. In [[Eden Editor]] the code inside the "Init" mission attribute is executed. |= | | Fades in mission screen and re-executes <tt>init.sqf</tt> and <tt>init.sqs</tt> scripts. In [[Eden Editor]] the code inside the "Init" mission attribute is executed. |DESCRIPTION= | ||
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| '''runInitScript''' |= | | '''runInitScript''' |SYNTAX= | ||
|x1=<code>[[runInitScript]];</code>|EXAMPLE1= | |x1=<code>[[runInitScript]];</code>|EXAMPLE1= | ||
| [[Nothing]] |= | | [[Nothing]] |RETURNVALUE= | ||
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| [[Event Scripts]] |= | | [[Event Scripts]] |SEEALSO= | ||
}} | }} |
Revision as of 14:46, 7 April 2019
Description
- Description:
- Fades in mission screen and re-executes init.sqf and init.sqs scripts. In Eden Editor the code inside the "Init" mission attribute is executed.
- Groups:
- Uncategorised
Syntax
- Syntax:
- runInitScript
- Return Value:
- Nothing
Examples
- Example 1:
runInitScript;
Additional Information
- See also:
- Event Scripts
Notes
-
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Notes
Bottom Section
Categories:
- Scripting Commands
- Scripting Commands OFP Elite
- Scripting Commands ArmA
- Introduced with Arma version 1.00
- Arma: New Scripting Commands
- Arma: Scripting Commands
- Command Group: Uncategorised
- Scripting Commands: Local Effect
- Scripting Commands ArmA2
- Scripting Commands Arma 3
- Scripting Commands Take On Helicopters