BIS fnc spawnVehicle: Difference between revisions

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Revision as of 12:06, 3 September 2019

Hover & click on the images for description

Description

Description:
Function to spawn a certain vehicle type with all crew (including turrets). The vehicle can either become part of an existing group or create a new group.
Execution:
call
Groups:
Uncategorised

Syntax

Syntax:
[position,direction,type,side or group] call BIS_fnc_spawnVehicle
Parameters:
position - desired position (Array)
direction - desired azimuth/direction (Number)
type - type of the vehicle (String)
side or group - side or existing group (Side or Group)
Return Value:
Array - 0: created vehicle (Object), 1: all crew (Array of Objects), 2: vehicle's group (Group)

Examples

Example 1:
[getPos mySpawnPos, 180, "BMP3", EAST] call bis_fnc_spawnvehicle

Additional Information

See also:
Arma 2 CfgVehicles

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on January 2, 2011
Lucky44
EDITED: You no longer need to put a Functions Module on the map for this function to work. (As of Arma 3)
Posted on January 23, 2011
nte
If there is no enemy on the map, it will spawn as empty.
Posted on December 24, 2011
Homer Johnston
Clarifying the above, you either need to use createCenter to create a side, or place a unit of the desired side on the map, otherwise the vehicle spawns empty.
Posted on November 8, 2014 - 18:23 (UTC)
Iceman77
If the inputted side's center hasn't already been created, the vehicle will spawn empty.
Posted on November 27, 2015
Eggbeast
example of how to get your vehicle NAME back
|x1= _vecarray = [getPos mySpawnPos, 180, "BMP3", EAST] call bis_fnc_spawnvehicle _myvec = _vecarray select 0;