setPilotLight: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "|eff= global |=" to "|eff= global |MPeff=") |
Lou Montana (talk | contribs) m (Text replacement - "|arg= local |= " to "|arg= local |MPARGUMENTS= ") |
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|1.32|Game version= | |1.32|Game version= | ||
|arg= local |= | |arg= local |MPARGUMENTS= | ||
|eff= global |MPeff= | |eff= global |MPeff= | ||
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Revision as of 11:47, 18 December 2019
Description
- Description:
- Switches headlights of a vehicle on/off. Note that the vehicle has to be local, for global variant use Arma 3 Actions "LightOn"/"LightOff"
- Groups:
- Uncategorised
Syntax
Examples
- Example 1:
car setPilotLight true;
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
Bottom Section
- Posted on September 28, 2018 - 04:03 (UTC)
- HazJ
-
This command will not work when using enableSimulation FALSE before this command is executed. However collision lights still do using setCollisionLight.
// Workaround - Put in object init field this setPilotLight true; this setCollisionLight true; 0 = [this] spawn {sleep 0.001; (_this select 0) enableSimulation false;};