BIS fnc ejectionSeatRelease: Difference between revisions
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Revision as of 21:23, 19 December 2019
Description
- Description:
/* Author: Bravo Zero One development - John_Spartan Description: - This function is designed as part of set of functions to implement semi-authenthic ejection system on fixed wing aircrfat that have such functionality enabled/configured. - Additional option for player to separate from ejetor seat via user action. default ejection function will ato deploy parachute at 350 m altitude. This is a manual override. - Generic parachute used, currently only one model in game so no need to parametarize. Exucution: - Call the function via user action defined on the ejector seat vehicle. Example: class UserActions { class Ejection_Seat_Eject { priority = 0.05; shortcut = "Eject"; displayName = "$STR_A3_action_deploy_parachute"; condition = "player in this"; statement = "[this] spawn BIS_fnc_ejectionSeatRelease"; position = "pilotcontrol"; radius = 10; onlyforplayer = 1; showWindow = 0; hideOnUse = 1; }; }; Requirments: - Compatible ejector seat must have a user action set up to triger this fnc. Parameter(s): _this select 0: mode (Scalar) 0: ejector seat/object Returns: nothing Result: Pilot will be forced from ejection seat vehicle to parachute. Semi-authenthic behaviour. */
(Placeholder description extracted from the function header by BIS_fnc_exportFunctionsToWiki)- Execution:
- call
- Groups:
- Uncategorised
Syntax
- Syntax:
- Syntax needed
- Return Value:
- Return value needed
Examples
- Example 1:
Additional Information
- See also:
- See also needed
Notes
-
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