getBurningValue: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - "|= Game version" to "|Game version=") |
Lou Montana (talk | contribs) (Add example) |
||
Line 1: | Line 1: | ||
{{Command | {{Command | ||
| arma3 | |game1= arma3 | ||
|0.50 | |version1= 0.50 | ||
| Returns | |descr= Returns how much the unit is exposed to fire damage. | ||
| | |s1= [[getBurningValue]] unit | ||
| [[ | |p1= unit: [[Object]] | ||
|r1= [[Number]] | |||
|x1= <code>[[private]] _fireDamage = [[getBurningValue]] [[player]];</code> | |||
| | |seealso= [[inflame]], [[inflamed]], [[damage]] | ||
}} | }} | ||
Line 36: | Line 28: | ||
<h3 style='display:none'>Bottom Section</h3> | <h3 style='display:none'>Bottom Section</h3> | ||
Revision as of 21:53, 4 January 2020
Description
- Description:
- Returns how much the unit is exposed to fire damage.
- Groups:
- Uncategorised
Syntax
- Syntax:
- getBurningValue unit
- Parameters:
- unit: Object
- Return Value:
- Number
Examples
- Example 1:
private _fireDamage = getBurningValue player;
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note