a = b: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "<br />" to "<br>") |
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<dt class="note">[[User:Dedmen|Dedmen]]</dt> | <dt class="note">[[User:Dedmen|Dedmen]]</dt> | ||
<dd class="note"> | <dd class="note"> | ||
This operator actually does not return a Nil. It really returns pure Nothing. Not Nil Nothing. <br | This operator actually does not return a Nil. It really returns pure Nothing. Not Nil Nothing. <br> | ||
This can cause problems. For example:<br | This can cause problems. For example:<br> | ||
<code>_var1 <nowiki>=</nowiki> call { | <code>_var1 <nowiki>=</nowiki> call { | ||
_var2 <nowiki>=</nowiki> ""; | _var2 <nowiki>=</nowiki> ""; | ||
};</code> | };</code> | ||
The return value of the "call" is the return value of the "<nowiki>=</nowiki>" operator.<br | The return value of the "call" is the return value of the "<nowiki>=</nowiki>" operator.<br> | ||
If it were a nil then of cause "_var <nowiki>=</nowiki> nil;" would work just fine.<br | If it were a nil then of cause "_var <nowiki>=</nowiki> nil;" would work just fine.<br> | ||
But in reality this causes a "Generic Error in expression" because you can't assign pure Nothing to anything.<br | But in reality this causes a "Generic Error in expression" because you can't assign pure Nothing to anything.<br> | ||
</dd> | </dd> | ||
</dl> | </dl> | ||
<!-- DISCONTINUE Notes --> | <!-- DISCONTINUE Notes --> |
Revision as of 13:14, 19 March 2020
Description
- Description:
- Assigns the result of expression on the right to the variable on the left. Technically this is not a command and it is not listed in supportInfo; this is more of a compiler instruction. Additionally, you cannot perform actions such as the following: a = b = c = 4;
- Groups:
- Uncategorised
Syntax
Examples
Additional Information
- See also:
- Operators
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on December 15, 2006 - 05:27
- Kronzky
- A conditional assignment can be done via the following syntax:
_msg = if (alive player) then {"you're alive"} else {"you're dead"}
- Posted on June 22, 2009 - 16:27
- Alef
- It's possible to assign to numbers. Numbers values are not changed. Useful instead of assigning to nul or nil when a result is of no use.
0 = [player] execVM "myScript.sqf"
Bottom Section
- Posted on November 9, 2016 - 00:29 (UTC)
- Dedmen
-
This operator actually does not return a Nil. It really returns pure Nothing. Not Nil Nothing.
This can cause problems. For example:
_var1 = call { _var2 = ""; };
The return value of the "call" is the return value of the "=" operator.
If it were a nil then of cause "_var = nil;" would work just fine.
But in reality this causes a "Generic Error in expression" because you can't assign pure Nothing to anything.
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Command Group: Uncategorised
- Scripting Commands OFP 1.99
- Scripting Commands OFP 1.96
- Scripting Commands OFP 1.46
- Scripting Commands ArmA
- Scripting Commands Arma 2
- Scripting Commands Arma 3
- Command Group: Math
- Command Group: Variables