setLightUseFlare: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Add Category:Command Group: Lights) |
m (Text replacement - "|Game version=" to "|Game version= |gr1 = Lights |GROUP1= ") |
||
Line 5: | Line 5: | ||
|0.50|Game version= | |0.50|Game version= | ||
|gr1 = Lights |GROUP1= | |||
|arg= local |MPARGUMENTS= | |arg= local |MPARGUMENTS= |
Revision as of 13:25, 18 September 2020
Description
- Description:
- Sets if light has flare.
- Groups:
- Lights
Syntax
- Syntax:
- light setLightUseFlare bool
- Parameters:
- light: Object
- bool: Boolean
- Return Value:
- Nothing
Examples
- Example 1:
myLight setLightUseFlare true;
Additional Information
- See also:
- setLightAmbientsetLightColorlightAttachObjectlightDetachObjectsetLightIntensitysetLightAttenuationsetLightBrightnesssetLightFlareSizesetLightFlareMaxDistancesetLightDayLight
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on Mar 25, 2014 - 18:50
- ffur2007slx2_5
- 1. In ArmA3 ver 1.14 flare color can be changed via setLightColor.
2. Flare won't have visual presentation in daytime.
3. setLightUseFlare needs to be used together with setLightFlareSize and setLightFlareMaxDistance so that a flare can be seen.