skipTime: Difference between revisions
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(Added local information. Maybe someone could write that in a better english.) |
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'''skipTime''' (_timeToSkipTo - [[daytime]] + 24) % 24<br> | '''skipTime''' (_timeToSkipTo - [[daytime]] + 24) % 24<br> | ||
''See [[a % b]]'' | ''See [[a % b]]'' | ||
Another important thing is, this command is local. If in multiplayer someone gets skiptime through a local script, the skipped time is only visible by that player. Evade that by do skipTime global with maybe a trigger. |
Revision as of 00:51, 31 July 2006
skipTime duration
Operand types:
duration: Number
Type of returned value:
Description:
Skip time in duration of hours.
Daytime is adjusted, weather change is estimated, no changes in any units are made.
The tide is also adjusted.
Example:
skipTime 5
Comments
Very useful function - great for giving a "campaign" feel to a running battle.
Try this in your init.sqs file:
#loop
skiptime 0.00333
~0.1
goto "loop"
This will make each day pass in around 12 minutes - great fun watching sunsets and the night sky!
Not to be confused with accTime.
A useful piece of code that will enable the mission to skip forward to any given time, irrespective of what time it happens to be in the mission is:
skipTime (_timeToSkipTo - daytime + 24) % 24
See a % b
Another important thing is, this command is local. If in multiplayer someone gets skiptime through a local script, the skipped time is only visible by that player. Evade that by do skipTime global with maybe a trigger.