commandTarget: Difference between revisions
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|x1= <code>_ESoldier1 [[commandTarget]] _WSoldier1;</code> |EXAMPLE1= | |x1= <code>_ESoldier1 [[commandTarget]] _WSoldier1;</code> |EXAMPLE1= | ||
|x2= <code>[[player]] [[commandTarget]] bob;</code> | | |x2= <code>[[player]] [[commandTarget]] bob;</code> |EXAMPLE2= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
Revision as of 08:43, 25 September 2020
Description
- Description:
- Order the given unit(s) to target the given target (via the radio). Command given to the player, puts a red square with words Target and Distance on player's HUD at target location. If player in vehicle and has radar facilities, it also adds target marker to the radar.
- Multiplayer:
- This command is only effective when used on local units. When used on a remote unit, this command will create radio dialogue on the machine the unit is local to, but the unit will not target the target.
- Groups:
- Groups
Syntax
- Syntax:
- unitName commandTarget target
- Parameters:
- unitName: Object
- target: Object
- Return Value:
- Nothing
Examples
- Example 1:
_ESoldier1 commandTarget _WSoldier1;
- Example 2:
player commandTarget bob;
Additional Information
- See also:
- assignedTargetdoTarget
Notes
-
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Notes
Bottom Section
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Command Group: Groups
- Scripting Commands: Global Effect
- Scripting Commands OFP 1.99
- Scripting Commands OFP 1.96
- Scripting Commands OFP 1.46
- Scripting Commands Armed Assault
- Command Group: Unit Control
- Scripting Commands Arma 2
- Scripting Commands Arma 3
- Scripting Commands Take On Helicopters