hideBody: Difference between revisions

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m (Text replacement - "[[Category:Scripting Commands ArmA|" to "[[Category:Scripting Commands Armed Assault|")
m (Add group)
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|1.00|Game version=
|1.00|Game version=
|arg= local |Multiplayer Arguments=
|arg= local |Multiplayer Arguments=
|eff= global |Multiplayer Effects=
|eff= global |Multiplayer Effects=
|gr1=  Object Manipulation |GROUP1=
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| Hides dead body of the given unit. After a short delay, the body slowly sinks into the ground. After awhile, when group of the unit becomes [[grpNull]], the body gets deleted and becomes [[objNull]]. If applied to alive unit, nothing happens until unit dies, then the unit's body gets hidden. If a dead unit is human player, the body is hidden but not deleted until player respawns. |DESCRIPTION=
| Hides dead body of the given unit. After a short delay, the body slowly sinks into the ground. After awhile, when group of the unit becomes [[grpNull]], the body gets deleted and becomes [[objNull]]. If applied to alive unit, nothing happens until unit dies, then the unit's body gets hidden. If a dead unit is human player, the body is hidden but not deleted until player respawns. |DESCRIPTION=
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<h3 style="display:none">Bottom Section</h3>
<h3 style="display:none">Bottom Section</h3>
[[Category:Scripting Commands|HIDEBODYD]]
[[Category:Scripting Commands Armed Assault|HIDEBODY]]
[[Category:Scripting Commands Arma 2|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 2|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Take On Helicopters|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Take On Helicopters|{{uc:{{PAGENAME}}}}]]
[[Category:Command_Group:_Object_Manipulation|{{uc:{{PAGENAME}}}}]]

Revision as of 14:29, 25 September 2020

-wrong parameter ("Arma") defined!-1.00
Hover & click on the images for description

Description

Description:
Hides dead body of the given unit. After a short delay, the body slowly sinks into the ground. After awhile, when group of the unit becomes grpNull, the body gets deleted and becomes objNull. If applied to alive unit, nothing happens until unit dies, then the unit's body gets hidden. If a dead unit is human player, the body is hidden but not deleted until player respawns.
Groups:
Object Manipulation

Syntax

Syntax:
hideBody unit
Parameters:
unit: Object - person
Return Value:
Nothing

Examples

Example 1:
hideBody player1;

Additional Information

See also:
deleteVehiclesetDamageaddToRemainsCollector

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Bottom Section